And I listed an one adc in fact that beats them in tower shred so I still dont see the point your trying to make. If I offer a adc which is better then them then your argument doesnt stand does it.
You listed stats for rift so how does that translate to the influence on the game of the top lane? Im explictly talkign about the fact that you think each role offers 20% to the game. Top does not, in fact I dont even think you play top, offer 20% influence to the game only champions that do are tanks which provide again shielding and protection for the adc.
Then isnt that just even more influence bot has over the game, the support follows the adc around so they have both the best sieger in the game along with demolish while top has a lone split pusher who doesnt really impact the game much at all. And again you just proved my point adc's are the best siegers why, cuz they destory towers the fastest.
Again way to much influence in general in the bot lane dmg, utility, and heals in cases, that was sona before the nerf. Which was a good catch by riot because she has no counterplay in her kit other the missing her ult herself.
I am not talking about removing adc's I am talking about the fact that in lane one adc will remove another from the game when they get the lead. Which leaves the other team at a complete lost for sure, getting killed by an assassin over and over while trying to farm practically leaves, the team with the losing adc, with a 4v5 situation which they cannot win. On top of that adc's now snowball harder then any other class rn which is really a problem they shouldnt, but then again everything does rn. What it turns into is champions like ez and mf being the most viable while lucian and another remains unplayable ez was like that for the entire s7 and when the adc was strong they completely dominated lethality mf, vayne at one point, twitch too, and now vayne is coming back.
Killing something faster then they kill you isnt counterplay. That is a basic aspect of the game, that is their only counterplay. The same statement can be used for example against and op champion like malz, kill him before he kills you. That isnt counterplay that is just you not having any options. I am talking about counterplay in the sense that mages need to land skillshots and the counterplay being dodging them, or using assassins delay times to go all out. Or using zhonya's to dodge a zed/fizz ult. That is counterplay, explict windows of opportunity in which one is able to outplay someone, windows which show themselves. For adc's their is now window, the fact that all their dmg comes from point clicking leaves now windows other then killing them faster or having cc to make sure they do no dmg to kill them. But nothing in their actual kits allows for counterplay. The same thing would be said for Rengar before his rework, their was no window in which one could outplay him the only think being cc him or kill him faster yet adc mains complained and got what they wanted. So why is it adc dont get the same treatment, why is it jihn, varus and graves are rare adc's yet are not as successful as other adc's like twitch and mf. It is because those champions have the same level of counterplay as the old rengar next to none. It doesnt have to do with rengars stealth it was the fact that his dmg was instant and could not be dodged it is the same with some adc's.