I think tower design would be super cool if...
The nexus turrets became super ridiculously overpowered to start off with. Then, for each inhibitor downed something bad would happen to them, and they would get stronger again when the inhibitors respawned. This would do 3 things: make it seem worthwhile to slow down a push into a base to take out extra inhibs, it would make the nexus towers actually deal meaningful damage sometimes (imagine that!), and it would have an immediate impact on a push when each inhibitor respawned. So here's what I'm thinking, and these are just first thoughts not what I think would actually be balanced. 0 inhibs down: Obelisk turrets. They both deal 1000 true damage/second pulsing 1 shot per second. Insane regen for the tower. 1 inhibs down: True damage still, but normal tower damage, still ramping. Higher regen then live and doubled/tripled armor 2 inhibs down: Loses true damage, keeps regen and defensive bonuses 3 inhibs down: Current Nexus turrets. Pathetic damage, drops like a brick. Bottom line- I feel like the nexus turrets should be a last rally point. A good place to have a last stand. Not two little homing noodles that barely even tickle your enemies while you watch you base fall. If this isn't the way to do it, then come up with some other way please. And as always have a wonderful day today, and thanks for reading (>^__^)>