Balancing Zed
It seems like a lot of people want Zed to be severely nerfed, but no one wants to post any good ideas on how to do it. So, I'll post what I think needs to be done and you guys should do the same :) Passive: Remains the same Q: Same base damages, cut AD scaling in half and add a 60% AP scaling for first target hit, and 40% for everything hit afterwards W: Increase energy regen, longer cooldown at earlier levels, keeps AD buff E: Remains the same, but with an AP scaling instead of AD (I have no idea what ratio to put on it TBH) R: Put a range on the TP back, make him targetable while dashing but unstoppable (except maybe by knockbacks, which wouldn't remove the mark, would need to test to see if it would work out), and make the pop 50% AD 40% AP (Maybe more) + current damage from damage dealt
At least then he will be either an auto attacking sustained damage monster or an instagib GG no RE assassin, not both. Shifting him to AP builds I feel would make him more healthy. (Obviously I would have to play around with the ratios but I feel like this is a decent place to start) Please post your thoughts or your own rework ideas below, and thanks for reading :)