Skarner's objectives should be bigger

Shroom Junkie··1 votes·643 views

Like, it seems pretty useless to me.

Extremely small objectives, mostly covered by walls(even if they aren't in the same place it showed on the map, the jungle is mostly walls and enclosed spaces), that anyone smart wouldn't dare try to go into without their team. If it were bigger, even just the sight radius, it would be 10x better. Vision is super good, I'll say that, but when you can only see 1/4-ish of your jungle its kind of useless, especially if it is in the same place on the map, then you'd see almost nothing but the Kruggs and maybe that one red buff critter. Other then that they can steal your Chickens, or Kruggs if it changes per game, without any of your knowledge. Maybe even red buff, unless you specifically mouse over it to see the little monster fighting something in the fog.

However, if it covered a whole section of the jungle, it would be crazy good. Especially if the enemy jungler is Nunu, he wouldn't dare try to counterjungle you unless he was some super-fed AP Nunu. Even then.

But seriously, the update you're proposing might as well not even be an update at the size it is. It covers maybe your red buff(if it moves, otherwise not even then, and if it does sometimes not then as showed), and then your Kruggs or maybe your Chickens if it moves. Then a slight buff to his MS and AS, so if you somehow manage to get someone in your jungle you can chase them down, or 1v1 someone better, or take a camp or two faster.

4 Comments

SpecterVonBaren2 votes

What if they made it so you could use your ult on one of these crystals to (With like, double the duration of using it on an enemy champ and cutting the cooldown in half) reposition it? That would make it a lot more interesting where you could actually set them up in places you want to be able to get the boost for.

Shroom Junkie1 votes

{quoted}

What if they made it so you could use your ult on one of these crystals to (With like, double the duration of using it on an enemy champ and cutting the cooldown in half) reposition it? That would make it a lot more interesting where you could actually set them up in places you want to be able to get the boost for.

That... would be amazing. Though, maybe not an ult but more like an active passive? Like Azir's? That way you don't waste one of your best tools and the reason they added this in the first place to set up a possible advantage? Like, if you moved it to Baron pit for the AS boost, but then the enemy team comes in. You've just gotten the AS boost, but now you have no ult, unless you for some reason waited 45-55 seconds to actually do Baron after setting it(like planned it from an early point in the game). Or, if you moved it into a lane area good for ganking as bait to neutralize it, then went in to ult that person. You no longer have your ult now though.

SpecterVonBaren1 votes

The reason I suggested his ult is because he needs some sort of button to press that would let him interact with these crystals and his ult already acts as a repositioning tool. Perhaps not half cooldown, maybe to match it with the crystals themselves it could be a 10 second cooldown before you could use it on that crystal again (With the enemy cooldown being separate from the crystal cooldown).

nuggleberries1 votes

yeah the change came out of nowhere, he was great already. adding this minigame is kinda crappy. Now you have an extra objective that youre sort of forced to do since the other team will benefit off of it. I was never a fan of minigame made champs like bards chimes. im open to trying it but it does seem useless. kinda upset since he was my main.

More from Gameplay

More by Shroom Junkie