Some Irelia tweaks that i think would make her much more viable in today's competitive meta.
This is a joke. I didn't get beaten by an Irelia. I've actually main'd her since i started playing the game, and I love her champ. Plz don't take this seriously
Hi! I'm an avid Irelia player. Despite only being ranked in mid silver, I believe I've played enough games with her to be able to suggest some tweaks to her kit to have her better fit in this competitive meta. Without further adu
Q: Mana refund on kill reduced to 100%, range extended by 50 units, and any on hit effects applied have their effects doubled. -This should help her survive during her difficult laning phase, assist her with her trash farming capabilities, and help her make Big LC$PLAYZ
W: True damage now scales with 100% bonus ad and healing now scales with 200% AP -In this competitive world of league, abilities without scaling are a big nono. This way, Irelia will be viable in the LCS. Her garbo sustain will also have a noticeable effect throughout the game
E: Now a 2 second stun if you have more hp than the target, and a 4 second stun if you have less hp. -Irelia's E has always been a severely lackluster ability. With this change, her stun is now far more reliable. In addition, the 4 second stun when the opponent has more hp than you gives her incentive to engage on opponents dispite risky and otherwise dangerous situations
R: Now applied grievous wounds, silences all enemies hit for .5 seconds, grants true vision of all enemies hit, applies a 1 second 60% slow, and applies on hit effects at double effectiveness. Also, it now scales with 100% ad instead of 100% bonus ad. (per blade)
- Irelia's ult has always had excellent utility in regards to chasing down enemies. However in the do-or-die Meta game that is league of legends, her ult falls flat in comparison to other ults, such as
and
's ult. The changes included on her ult should allow her to go toe to toe with these champions confidently. In addition, because the slow on her E was removed, it was relocated to her ult to compensate.
In addition, her passive also has an additional effect. The first Hard CC to affect her is canceled and is instead returned to the person who tried to CC her. (30 second cool down)
Irelia's biggest counter on Live is CC. With the rampant usage of knock backs and knock-ups, our favorite tenacity queen has had a rough time in game. To compensate, giving her a passive similar to banshee's vial only seemed logical. The added defensive capability on her passive will also allow her more flexibility to build another offensive item, such as
or even another
should she feel.
This concluded my recommended tweaks. Thank you for looking over my suggestions. Comments and feedback would be very much appriciated!
