Can we add something to Juggernauts to justify them in comparison to Mobile Bruisers?

Hexs Fortune··2 votes·1,132 views

Jax Irelia Camille all get have high damage and durability along with copious amounts of mobility...and even access to hard cc

The main difference I'm seeing with Juggernauts is that their damage tends to be more conditional and they are generally handicapped in mobility. Where is the upside?

13 Comments

Hammermancer1 votes

juggernauts tend to have way more durability and also way more inborn sustainu , they're intended to walk at you and your friend and make you really wish you practiced your orbwalking

Hexs Fortune2 votes

{quoted}

juggernauts tend to have way more durability and also way more inborn sustainu , they're intended to walk at you and your friend and make you really wish you practiced your orbwalking

Way more durability in this bursty meta? How so? It's not as if mobile bruisers don't use the same items.

It's not as if Nasus is going to survive through to the same team fight focus that'd kill Jax Irelia Camille.

The best mitigation is avoiding being hit in the first place. Juggernauts lacking mobility often don't have that option.

Moody P2 votes

People don't buy grievous in his games and sit in Illaoi ult

Hammermancer1 votes

[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=ktAwQaeI,comment-id=000000000000,timestamp=2018-12-12T15:31:09.819+0000)

People don't buy grievous in his games and sit in Illaoi ult

fair

but honestly i think part of the damage issue is really a pathological build issue, like because everyone is building glass cannon everyone else keeps trying to squeeze out more damage

I mean tank brand seems to do fine

I think a juggernaut version of protobelt would be cool, like... just a little gap closer or something, maybe a skillshot scorpion hook on a medium cooldown with like, a little bit of time to QSS it before it yanks you back ?

or a tank item with omnivamp would be cool, full tanks can't really use it well enough

Moody P1 votes

i really don't want more sustain on juggernauts. riot is so bad at balancing healing lol

The issue with it is that because GW exists that no matter how good ur innate heals are or how much vamp you buy it's always going to be reduced by 40% because of how easy it is to get

this usually ends up meaning champs get really really stupid if their healing actually scales well enough that GW isn't a massive hindrance to their effectiveness but anything else makes them trash since their selfhealing is the only way they can stay alive.

I'd legitimately strongly prefer just getting some armor/MR buffs or AD debuffs. Both of these would work fine when executed properly.

crazÿ2 votes

VOLIBEAR MAIN SUCK

Mordepool1 votes

{quoted}

juggernauts tend to have way more durability

Actually not much More at all

also way more inborn sustainu , they're intended to walk at you and your friend and make you really wish you practiced your orbwalking

Sooooo when the Divers can Buy better/ Comparable Sustain item 3149 item 3080

Whats the point of having the Mobility handicap.

Hammermancer1 votes

{quoted}

Actually not much More at all

Sooooo when the Divers can Buy better/ Comparable Sustain item 3149 item 3080

Whats the point of having the Mobility handicap.

Because literally noone would be able to defeat a mobile juggernaut

Mordepool1 votes

{quoted}

Because literally noone would be able to defeat a mobile juggernaut

Urgot and Aatrox dont have 100% winrate.

Edit: TFW you completely destroy someones stupid arguement

Hammermancer2 votes

{quoted}

Urgot and Aatrox dont have 100% winrate.

But theyre extremely dominant in the meta, arent fun to fight against, and yeah

Mordepool1 votes

{quoted}

But theyre extremely dominant in the meta, arent fun to fight against, and yeah

Urgot is dominant with his execute Aatrox is very early level dominant and falls off Both are Favourable in a High damage Early game focused meta

Edge of Daybreak1 votes

copious? jax has one jump. Irelia's damage is also conditional on her hitting her skillshots just like some juggernauts. The upside is most juggernauts have more aoe damage and some kind of in combat sustain via shields or healing.

Hexs Fortune1 votes

[{quoted}](name=Galatea Prime,realm=NA,application-id=3ErqAdtq,discussion-id=ktAwQaeI,comment-id=0001,timestamp=2018-12-12T15:14:22.392+0000)

copious? jax has one jump. Irelia's damage is also conditional on her hitting her skillshots just like some juggernauts. The upside is most juggernauts have more aoe damage and some kind of in combat sustain via shields or healing.

Yes copious. Jax's 700 range jump is tied to ~3 second cooldown after cdr is factored in. On your second point, mobile bruisers also have varying forms of combat damage mitigation

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