The healing on Kayn's E
I see this topic getting alot of play right now. Some people don't see the need to have a heal on an ability that offers so much play making potential. While I agree, I'd like to look at the ability as it currently is and offer my suggestions.
From the gameplay I've seen, the heal keeps Kayn alive during his early clear. Although he does clear fast, he has no defensive stats other than this heal. Without it at all, I'd argue that jungle Kayn would suffer greatly.
Even though the heal isn't very strong, the mobility his E offers is incredibly strong. If you don't know, the duration that Kayn can travel through walls is lessened greatly if he is in combat. To make this ability less frustrating for those playing into him, I suggest removing the heal on his E ability if he enters a wall while in combat.
This way the heal will still be strong for navigation around the map and keeping him healthy during jungle clears but not being overbearing for the enemy team.
E,
W, most of
's kit,
. They are all annoying, but annoying doesnt mean broken.
would go for it, Kayn would. Talon most likely has a lot better early kill potential than Kayn, so if Talon would be afraid of diving, so would Kayn.