Kalista passive in patch 5.4
So basically you guys wanted to tone down her passive. I can understand that to a point. But lets talk about some things she has going for her and agenst her. I'll list them in a simple pros and con catagory.
Pros
- Suppose to have high mobility ("Not sure how well after this patch have yet to test/play her")
- Uncapped damage on her rend.
- Good poke with the capability to carry rend stacks to next enemy if the target was killed.
- Has a wraith that can scout for vision.
Cons 1 Can not cancel autoattacks once performed. 2 Autoattacks fail to deal damage when enemy's run to bushs's/fog of war. 3 Completely reliant on another champion to proc/apply marks from her passive on her W 4 Completely reliant on another champion/player to use her ulti correctly 9This requires high levels of communication and coordination. 5 Low scaling into late game. (Lets face it she does not have the same damage as vayne kog'maw and other late game adc shes ment to be a lane bully)
Ok that covers pretty much all i can think of for the pros/cons for her Now with that up there lets talk about kalista in the lane.
Kalista is meant to be a lane bully with a strong early game and mid game with a mediocre late game. The way she achieves this is threw her passive and stacking rend. With the help of her oath sworn she can trade pretty good. When mid game comes she is super reliant on her passive for her to stay safe and deal damage, at this point in the game she is her strongest. When late game comes she is even more reliant on her passive to even team fight.
With the nerfs on her passive in this manner i feel it hampers her too much. Its taking away from her core, i mean she has huge negatrives compaired to the positives she receives. Like not being able to cancel her autos in the early game can be huge, having auto attacks fail when enemys hid in bushs or fog of war can result in bad trades and kills escaping. She is not a late game hyper carry like kog'maw vayne and others in their class. Also the fact she needs to be hip tied to another player to even use the rest of her kit is absurd.
TLDR: With the amount of cons she has for the pros i dont understand why we needed to nerf her at all other then trying to appease GD post or lower elo. Because shes not good in solo que because of the oathbinding and how its mechanics work with being tied to another player for the rest of the game for you to use her kit fully, AA animation can not cancel and failing to deal damage to those who simple walk away and disappear in bushs/fog of war.