That is exactly my point. Something as small as the introduction of a rune that was supposed to work for him broke him completely. That was the issue with his old design. Any kind of small buff made him too powerful because his kit was too simple. The very core of his kit, his W, couldn't work because by design it provided both too much lane healing and too much damage. A nerf would've just put him back in his old problem state, being too weak to be picked above literally any other AA fighter even if it meant going jungle (where AA fighters besides Jax belong).
The introduction of the reworked Conq literally broke 3 champs into oblivion, should we remove them from the game too?
Just because 1 guy had super synergy with a rune and became strong with it is not a reason to remove him from the game.
By that logic lets rework Riven into an artillery mage.
You're incorrect in saying they neglected him. They reworked his passive. Then they removed the health cost on his W. And it still wasn't enough. They did what they could to change him given his extremely limited mechanical intricacy, and it fell short until the point where it was overpowered. As I said, there was no in-between. He is, always was, and only could be either the very top or the very bottom for an AA fighter because of his W and blood well AS. If it was too weak, which it was most of the time, every single one of them was a better option. If it was too strong, which only happened right before his rework, he was too much better an option to be fair. He either had so much more healing or so much more damage that no amount of skill could counter it, or so little that the better scaling of Yi, Jax, Udyr, Shyvanna, Xin Zhao, etc. made them all better options.
I'm absolutely right in saying that Aatrox got ignored, the last patch where he got a meaningful change was in 7.22, from 7.22 to 8.13 there was nothing done with the champ.
The last big jump was from 5.11 to 7.5!
That is almost 2 years of not touching the champ at all!
Let me put it this way
Old Aatrox had the same amount of changes from patch 4.5 to his rework in 8.13 as the new Aatrox from the rework in 8.13 to patch 9.3
Actually old Aatrox barely had 2 changes more since his RELEASE than the new Aatrox.
You think old Aatrox wasn't ignored?
That's not my point at all. You completely twisted my words to a different topic altogether. What I was listing there were the healthy aspects of old Aatrox's kit. The parts of him that could be kept, with changes. The main point being that the unhealthy aspects, namely his W, could not remain. And with his W out of the picture, the champion needed to be entirely changed since the whole kit revolved around it. And no, changing an AA fighter into a different subclass of fighter is not even remotely close to changing a fighter into a support. That's a grossly over exaggerated claim.
You said, and I quote:
And you're just pretending that wasn't done for Aatrox. Knockup, dash, healing, revive, all still there.
This means you don't give half a rats ass that the whole gameplay of the champ changed from AA focused to spell focused.
As long as the dash / heal / knockup is there it's the same champ.
So what I said wasn't exaggerated, I was following your logic 1 to 1.
The champ got completely deleted, the only thing left is the revive and they are thinking of removing that too.
They didn't even have the decency to at least keep the characteristics of Aatrox alive.
You seem to not have put much thought into what I said, or what it actually means. Or the new Aatrox in general. Old Aatrox was a mess for 5 years. New Aatrox has had some issues for less than one. And what I meant was there are so many things they can adjust for the new Aatrox, compared to the old one. As an AA fighter, he couldn't be too strong early but lacked the proper scaling to be an asset late like every other option is. With his new kit, especially his new Q, they have a lot more room to make changes. They can adjust the damage not just on the entire ability but on both the sweet spot and the rest of it separately, and do that against minions too, or change the size and shape of any of the casts, or even change the size of the sweet spot, or the duration of the knockup, or the time between casts, or the damage on each cast. I'd go so far as to say there's more that can be fairly adjusted on his new Q alone than there was in his entire old kit.
And the problem is that none of that matters, they would have to rework the Q for him to be playable in SoloQ but not toxic in ProPlay.
You can't fix that problem by increasing the hitbox by 10 units.
So it doesn't matter that you can change more, the change that is going to be done doesn't fix anything so it's the same as not being able to change anything.
Also by the way:
Old Aatrox was a mess for 5 years
I haven't heard a single complaint about Aatrox in those 5 years. Have been hearing a shit-ton about new Aatrox tho and it's not positive feedback.
Again, incorrect. I don't know why you even bothered to try to state that without looking at things I said were similar. But here's an old thread of mine where I break down exactly how similar they are. It goes FAR beyond simply surface-level descriptions like Riven and Aatrox have
This is the same logic again "hey both have a 3 hit passive ability so they are the same!"
Buddy no, they are not the same, playing Xin feels worlds apart compared to playing old Aatrox.
If you still think it is, reread the comment form Abandon he posted on your post, he summed it up pretty good.
Uh... yes... that... already happened. Vladimir, Swain, and Aatrox, all got reworked. Will of the Ancients got removed. Gunblade is only a first-buy on two assassins who can't rely on it as sustain. So yeah, every champion with lane sustain gets reworked. Because lane sustain is not a healthy ability in a game where managing minions and properly timing your pokes and engages is how you display skill. When those can be rendered completely moot, there's an issue.
Don't know if you noticed but Swain and Vlad still have lane sustain.
Swains lane sustain got even better with the rework since he can access it early on now.
And Vlads lane sustain got even better pre WoA.
Here is a list of champs with minion based / self healing lane sustain:
I left out junglers on purpose

Here is a list with champion based lane sustain:

Still think it's unhealthy and needs to be removed?