Urgot's Ult Fails Across the Board
When Urgot came out, this was a creative and fun-to-use ultimate. Now, it just lacks in comparison to those of opposing Mid laners and AD Carries.
It's like a Malzahar Ult without damage, and with a small opening to actually outplay people.
Not only that, but thematically it makes no sense. An undead executioner has a teleport device as an ult because... why?
Don't get me wrong, it's not terrible, but it really isn't all that great - you can suppress one of their team members in a fight, but then you have to jump into their team in order to send them back into your own team.
Maybe you could make some sort of execute (since that's essentially what he was in life - an executioner), or maybe something else. What do you guys think?
EDIT: Guys, I know some of you like the ult, and I don't really mind it either, but I'm just saying that for an executioner's ultimate, it doesn't really make a whole lot of sense. I appreciate the feedback, and there were some good points, like "He's a Hextech zombie executioner, so thematically he should have some random tools". I agree, but I just think some small changes could be added, like make it deal a bit of damage at the end of the ultimate, and nerf his sort of bull shit passive. Even so, the "What do you guys think" was sort of a calling to ask you guys what they could do to make it a bit more intriguing to the people like me, who don't play him as often. Ergo, I was hoping for more feedback than just downvotes without explanation., but okay.