@Riot Garen ranks 133 out of 133 in the hands of an expert on Lolalytics

NovaDisk··9 votes·2,965 views
Garen Leaderboard for Patch 6.23 | North America

As a longtime Garen main, I've been eagerly tracking the Garen changes on the PBE. As you know, Garen has been very weak for quite some time now, but I thought I would include some data about higher brackets of play.

According to Lolalytics.com (a website sort of like Champion.gg except for Diamond+):

"Top Garen's Wordwide 46.55% Win Rate Analyzing 275 games played by the top 321 Garen players worldwide over the last 7 days. The average rank of the top Garen's was Diamond V. Taking into account win rate and summoner rank Garen is ranked 133 amongst all champions in the hands of an expert."

Garen is literally the worst champion in the game right now at higher ELO. And it's not like he's just randomly weak one patch, he's been in this state for a long, long time. The game is becoming much more mobile and burstier with the addition of new champions and items, often leaving Garen wandering aimlessly around fights, unable to run down the backline, and unable to peel for his carries, often because he simply can't keep up.

Garen's Judgement takes 3 seconds to complete, making it more of a DPS ability than a burst ability. Additionally, his Q and ultimate have very slow and telegraphed animations.

Please try to take higher brackets of play into account during the upcoming Garen buffs.

A couple of minor improvements would be reducing the cast time of his Q and R, and removing the 1s restriction on cancelling his E. Improving his attack frame to help with auto resets might be another thing that could help, and 5 more movespeed would help quite a bit with his mobility.

These changes would help more experienced Garen players, while mostly leaving lower brackets unaffected.

11 Comments

Jbels4 votes

If they tone down the toxic "You're winning so I'm now stronger than you" thing, they could just straight up buff him

TyrekGoldenspear3 votes

Garen is touched by your concerns for his well-being.

https://i.ytimg.com/vi/tV2ZbaKKCec/hqdefault.jpg

He now has hope that justice will once again smite the rift in high ELO.

cinomenapplebae3 votes

His passive is kinda useless for like 15 minutes of the game.

Sire Hippington2 votes

The one buff he really needs is gaining back the tenacity on his W, so he finaly has atleast some answer vs peeling again. Also, a buff to boots of swiftness wouldn't hurt either, they kinda suck since the last nerf and would help him alot dealing with slow heavy teams.

Honestly, they should just revert his rework exept for his E-changes and then re assas where he stands. The villian mechanic just feels punishing for meeles playing vs him and doesn't add much to him.

Eedat1 votes

I honestly think Garen should stay roughly the way he is. A simple champ for new players to learn on.

Before you say it, not a fan of Annie

NovaDisk4 votes

Cleaning up his animations and giving him 5 movespeed will not make him more complex.

MyNameAintNick1 votes

Garen definitely doesn't need buffs.

A 4.5k health tank doesn't need to oneshot adcs any harder than he already does with point and click abilities.

NovaDisk1 votes

A 4.5k health tank doesn't need to (be allowed to walk up to, then do a 5-second combo) against (horribly mispositioned ADC's with a giant indicator that everyone can see that don't get peeled during that 5 seconds) than he already does with point and click (melee range and take almost a second to execute) abilities.

There's a HUGE difference between one-shot, and one-combo. If your team lets him walk up to the ADC and get a full channel isolated spin on your face, he deserves to kill the ADC.

MyNameAintNick1 votes

I mean q speedboost to the adc, and then ult them=kill.

NovaDisk1 votes

That is basically impossible to do in the ELO I am talking about.

Unless his target is already under CC, realistically, the only way Garen's going to get on to anybody is by flashing on them, then immediately Q'ing them.

Garen can't use his Q to gapclose during the first rotation of the teamfight, because If does, he just gets CC'ed, and as soon as the CC wears off, Garen's only gapclose, CC, escape and primary nuke are on cooldown, which means he's useless for the first rotation of the fight, and the rest of his team has to fight 4v5.

If he pops his Q to try to gapclose, any slow will take him out of the teamfight, because his Q is his slow break, and it's already on cooldown.

Every ADC also has heal, which can be used to counter Garen's kit in multiple ways (Run away from his Q or E, or bait his ult).

Even if Garen DOES somehow manage to get on the ADC, if he has 4.5k HP, it will take him his full spin duration plus probably another auto or two before he can ult his target. The only time Tank Garen can one-shot the ADC is when the game is already over.

In a fairly even game, Garen can either be tanky or have damage. He can't have both.

Critmaster Garen1 votes

he needs in combat sustain, so he can actually dps and isnt reliant on bursting his opponent in one spell rotation or be killed while his spin is on cooldown, and he has absolutely nothing to work with.

im still convinced that they should do a mini rework of his passive. keeping the same mechanics as right now (out of combat sustain after a windup time, and deactivated by taking damage) while changing the scaling around to % missing health.

then make his passive activate after the spin ends for a .5 seconds for every spin tick he hit an enemy champion with during the spin (5 seconds max). this will help him bridge the time between spin cooldowns when he can only auto attack, while sitting in the enemy team.

they want to add an additional mechanic to his spin. fine. but imo he doesnt need armor shred. he can buy that on one of his most cost effective items. making his passive more versatile to help him in and out of combat should give him some actual staying power.

id definitely sacrifice some overall out of combat regeneration at lvl 16 if i had some way to keep fighting.

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