So does Riot even bother doing the math on their proposed changes?

MrSc0tty··1 votes·234 views

"Sejuani has so much trouble clearing"

"Rito to the rescue! Look we've changed all the numbers in her kit around, wheeeee!"

"I think she actually does less damage now-"

"Here it's fixed take it and go"

1 Comments

L7xLoTek1 votes

hehm, I've been trying to figure out how to max out Skarner's Q and boy is it a mess to try to figure out. It's something like, you buy an attack speed item and hit 40% CDR or you buy two attack speed items and get some 20% CDR and you're good. If you go over, it'll either keep your Q/s the same or even slow it down until you go utterly stupid on attack speed. ASSUMING of course that you get to attack your enemies freely. Sure, try to balance that. Kinda wishing they'd have dropped the on-hit cooldown and just buffed to compensate, since you'll always do lots more damage with your AA than your Q anyway.

As for Sejuani, yeah the up to 12% total hp to always 10% extra hp move was kinda... what?

I kinda feel they should just give the jungle items in general a jungle-only tanky champ extra buff to begin with (or in general better sustain).

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