So, how are you all doing with Swain so far?
Cause I'm doing pretty awful with him. Been rushing, RoA and honestly, I'm starting to wonder why I'm doing it.
Beyond builds, I have some issues with parts of his kit. Namely his W and ult being too slow. His W is probably mainly good for vision, because using it in lane with that delay is...well you're probably not gonna hit someone unless their CC'd first. Now honestly if this ability was just used for vision I wouldn't be bothered, but since this is another way of gaining your shards outside of routing and killing people, it feels like gathering shards is slow (I guess I have a problem with his passive too).
As for his ult, honestly, it doesn't feel very impactful. I don't think he sustains himself enough to really make the most out of it in a teamfight if he's getting focused, but honestly, I don't think that's the problem. I think the explosion takes too long to come up, which while is helpful counterplay for enemies, for you it feels pretty damn annoying to die before you've drained enough to explode.
How are you all doing on him?
as a core part of his builds. I am less wild about
Id rather split the stats it provides into separate item slots that are individual more effective in providing my current needs. Defensively
I'm finding darn useful on him. can face off adcs and bruisers a lot more effectively and helps maintain effective Q ranges, has nice cdr and fixes him up a nice amount of MP to spam ability's for quite some time.
quite a bit, Tear just takes so long to stack, and the shields only soso usefull. Stasis just does a better job of giving him more uptime in a fight to get the demon flair ready.
has some potential but the level of teamwork would probably require it to be built when duoing, the burn and slow are nice in relation to his ulti, weave an auto in and its double the slow of a
and has 3 times the duration. Only downsides a much smaller range.
remains fun on aoe mages, swain also likes getting very close for his Q. it can be a life saver when your getting camped but Ive regulated it to a more niech pick as once I picked up Pred for my keystone I have not encountered much trouble in getting into range needed to threaten folks.
makes him hit like a truck.
less so but it takes out some of the pain using his Q long range.
is hard to keep stacked, still love it, but probably wont be a go to apart from more reactionary builds.
. But it doesn't provide my needs at the game time I want so I will probably hold off till the ap rework.
... never made it out of practice tool for me, just did not provide enough healing to warrant its cost. saw like 2 more hp per second using it.
I don't like this, he needs ap for his heal to really matter, and even then hes just not that strong built to drain tank given the lack of spell vamp items.
and their upgrades, once ya have