Energized damage should stack and maybe energized junglers?

SlashStriker·2/19/2019, 8:57:16 PM·1 votes·1,354 views

The problem is that if you already have energized item, if you get another energized item you wont get anything. The price on Shard is also reduced but that did not fixed the issue. Lets say you got Stormrazor and you want to build shiv or Rapid Firecannon then you need Shard. Shard damage does not stack with Stormrazor therefor you get absolutely nothing

Shiv itself does 60-140 damage based on level however if all energized items does 60 damgae on hit then Stormrazor, Shiv and firecannon together will do roughly 180 damage (60+60+60) and you end up with full energized build which goes with crit as well

Each energized item will have specialty Stormrazor increases energized damage with slow effect Shiv applies it to 5 enemies Rapid Firecannon charges it faster


So why not energized Jungle item which I think will greatly benefit on-hit junglers since you can choose specific path that you scale with and potentially go full glass cannon?

item 3715 + item 2015 40% attack speed 30 magic damage on hit unique: moving and attacking grands charges and at 100 charges next basic attack deals additional energized damage to nearby enemies

Such item will allow to go on-hit build, energized, crit build or even mixed build for full glass cannon. Such item will make basic attack junglers feel better since the item benefits from basic attacks only, be useful early game by having some miniburst for ganking lanes and scale into late with multi path options

Example items that will go well with energized jungle item

Energized / Crit example: item 3087 item 3095 item 3094 item 3031
Shiv, Stormrazor, Firecannon. Infinity

on-hit example: item 3153 item 3124 item 3091 item 3115 Bork, Rageblade, Wit's End, Nashor's Tooth, (maybe Triforce?)

1 Comments

wickedsickdaxxx2/20/2019, 3:19:39 AM1 votes

I have tested the Stormrazor, Shiv and Firecannon in the practice tool. The energized damage don't stack at all, just the highest damage is dealt(NOT 60+60+60). The extra range(45% from stormrazor) + lightning(7 instead of 5 targets) do go off at the same time. Fleetfootwork's healing is increased.