7.9 Wow what a patch
The "tank meta" patch is here and... I'm pretty sure it is the patch of bruisers and ad+survivability builds that should never work but are broken.
Before I get into the details, let me say I am a toplane main who plays renekton, darius, rumble, and cho mostly. I also play jungle and support (by choice not just autofill). While I enjoy having a stronger late game on Renekton with new items/changes to items, I will fully admit the changes have made champs like renekton and darius overtuned. So what's good, what's bad, and why do I think that?
For champs with high innate sustain like
etc.,
now just makes it so they can never be bursted low enough to 1-shot even as a team unless they are way behind the curve. The lifesteal plus their innate sustain via q is just too damn strong. I think 20% bleed on death's dance instead of 30% would go a long way to helping this item out. More drastic measures can be taken afterwards if needed.
now has nearly the same hp if not more hp than many tank items while giving a disgusting amount of damage. Due to the hp nerfs in exchange for armor buffs to hp+armor items, sterak's is no longer making people sacrifice 100 or so hp in exchange for some more damage - I'd say this item needs it's ad dropped back down to old levels OR needs it's hp reduced back to what it was before (about 100hp less than hp+armor items; as in 300hp instead of 400).
Black cleaver is in an ok spot I think. Nerf it more and champs depending on it will drop in winrate quite a bit. It actually is not the cause of problems on bruisers right now since it's armor pen was dropped to 24% from 30% - a good change when the strength of tank items was swapped to the resistance portion of the item instead of the hp portion. This change kept cleaver in check decently.
Is actually really nice vs some champs and can be built by both ad and ap champs. It's stats seem/feel reasonable enough and was a great addition to help deal with the likes of
and probably some others in lane.
was a nice change and I think we might see some
bruisers played in pro-play if the enemy team goes double ap thanks to this item. It gets him through laning and buffs any magic damage his teammates do while also making his base stats do more work. I imagine the same could be said for amumu building it.
is hard to get a read on. The crit reduction is nice, but you sacrifice 50+ hp to get it. The aoe slow upon activation is rarely used effectively - as in allowing people to chase or kite where they would not have been able to do so without it - even in high elo play from what I have seen. Perhaps changing it to an active that temporarily slows enemy attack speed by an additional 15% would be a better active. With champs running wild from items like steraks + death's dance though, maybe it is just making me underestimate this item. Overall, it doesn't feel horrible, just not as good as some others. Fix the death's dance, sterak's black cleaver meta and maybe randuin's will feel like it's just fine as-is.
rush on draven if he killed enemy adc early in laning phase? Just seems like a bit of a lose-lose for the enemy adc. Not saying GA is overpowered, but definitely gotta be a pain for anyone facing a snowballing draven with first item ga. Perhaps draven is the issue; he's overtuned to compensate for the fact that few know how to play him well so that even mediocre players who get any kind of lead will tend to just run away with the game. I get we all want some draven in league, but giving him broken stats with his q is not the best answer you can come up with.