Champ difficulty is flawed
Katarina Difficulty: 3/3
Fizz Difficulty: 3/3
Ahri Difficulty: 2/3
Jax Difficulty: 2/3
Fiora Difficulty: 3/3
Ok....who....who the hell's in charge of deciding difficulty here?
Katarina Difficulty: 3/3
Fizz Difficulty: 3/3
Ahri Difficulty: 2/3
Jax Difficulty: 2/3
Fiora Difficulty: 3/3
Ok....who....who the hell's in charge of deciding difficulty here?
i think the difficulty stands for how hard is to lose with them*[slayer-jinx-wink]*
For Ahri/Katarina, I think it's okay, even good.
Fiora maybe 2/3 But Fizz, Issou -3/3
[{quoted}](name=Small Boobs Ahri,realm=EUW,application-id=3ErqAdtq,discussion-id=kiX6nugj,comment-id=0000,timestamp=2017-11-27T21:31:24.758+0000)
For Ahri/Katarina, I think it's okay, even good.
Fiora maybe 2/3 But Fizz, Issou -3/3
Katarina is a 3/3, which is basically Taliyah and Elise level difficulty, it's goofed big time
Katarina is a 3/3, which is basically Taliyah and Elise level difficulty, it's goofed big time
I'm just curious, why do you think kat is easy, and what makes taliyah hard?
I'm just curious, why do you think kat is easy, and what makes taliyah hard?
Taliyah byfar has the most situational ult in the game, falls off harder than any other AP champ, Q can't be spammed unless you're constantly moving, and abilities are extremely mana hungry.
Kat, bouncing knife, shunpo, bouncing knife, shunpo, ult, repeat til you win, and guess what? abilities get reset (ult is reduced CD), and none of it costs shit for her to spam the hell outta them.
You go into a game and do that then. Just spam her Q in lane and don't cast anything else because everything else requires you to actually jump on someone to use and deal actual damage with. See how amazingly easy Kat is.
You go into a game and do that then. Just spam her Q in lane and don't cast anything else because everything else requires you to actually jump on someone to use and deal actual damage with. See how amazingly easy Kat is.
Have you NOT seen the damage it does? besides I said "bouncing knife, shunpo, bouncing knife, shunpo, ult, repeat until you win"
I can admit i feel like its flawed justa bit, because my main nami is registered as a 2/3, but i picked her up almost immediately
I stopped caring about "champion difficulty" meter years ago. That little space feels like a meme board for the designers.
Designer A: "Haha my champ is 10/10 hard, beat it!"
Designer B: "Nah man, 2/10 is where it's at. It's subtle hard, yous is just spamming shit."
To be fair, Kat and Fizz are decently accurate, although I know someone is going to spear me for saying Fizz is anything but the easiest, most scumbag character to play.
I've said for a while that they should replace the difficulty meter with an "outplay" meter instead, since champs with a higher bar typically have more options to outplay their opponents.