What is wrong with League of Legends/Riot Games and Feedback
Well now the boards is disappearing there is no where to give feedback anymore, but it's not like RIot every listened to player feedback. Well certain players at least. But here's my run down on everything that is wrong with league and why this company is horrible to its player base. There are ADC issues, champion balance and oblivious bias.
RIOT AND FEEDBACK Aatrox needs to reverted and look what you've done to it's community. You soulless tone-deaf monsters.
You dismay the feedback, you told the rest of league community that Aatrox mains were toxic and villainize them to everyone. All to push a horrible rework that wasn't aatrox, but just another version of riven. From a melee auto-attacking bruiser to a melee AD caster. What have you done. Old Aatrox was good enough to make it to the pro scene, but no you destroyed not only Aatrox but to the fans who you destroyed as well.
As already mention you villainize them, you tricked the entire community into thinking that these Aatrox mains are a toxic bunch, when in reality they were giving you feedback you hated. They hated the rework and only listened to the people who never played him.
My favorite boy Aatrox, will never return, because of the terrible people who rather be too high and mighty then listen to feedback.
GUN GODDESS MF This one is a very small group, compared to the Aatrox in my opinion but same situation. Gun Goddess Miss Fortune is a scam of an ultimate skin. This skin has less unique features and particles compared to even the oldest of ultimate skins. Ultimate carries the name of the highest quality and unique cosmetic mechanic. But instead, she has a built in chroma feature. No changes to the hair, particles are just recolours unlike udyr and sona with vast differences. EVEN THE FUCKING SUIT, JUST A RECOLOUR. Like a said chroma changer, but some chormas are even better than GGMF sadly.
Riot even mentioned in a video, the skin was not up to par, but selling it anyways. The skin was a cheap way to make money off MF skin and hype it as "ultimate" with little work done it compared to the previous ones. EVEN UDYR AND EZ HAS A BETTER SKIN QUALITY, DESPITE BEING YEARS OLDER THAN GGMF.
Even MF mains and even the main league community gave heavy criticism. Riot not only ignored it, but did the same to Aatrox community and villainize all those who said the skin is bad. They told their community that people hating the skin is nothing more than an echo chamber and villainize them to the point of nonexistence. There was even this community manager going on a spree, getting angry at anyone who called the GGMF skin chroma. He was true D-Bag for what he was saying in the comments. And this was the last straw for me.
They disrespected Aatrox but even the MF mains, this story fell into disappearance because of the League Faithful that Riot egged on. They gave out posts:
"Who cares, it's just a skin." "Just don't buy, but I will! They need the money for the work they put into the skin." "You just hating, they worked really hard to make that skin."
Because of this GGMF feedback was dismay as being toxic and this, solely this, was when Riot was the most despicable company I ever seen. They do not care about feedback, hence the boards are gone. If they ever see any negative, they will villainize them and have they're loyal blind followers do the rest. It disgusting, all to make a quick buck.
One of my favorite champs will never get a ultimate, just chroma legendary that is priced as a ultimate. Oh, sorry a slight less priced ultimate. All because of a greedy fucking company and the self-righteous people who work there rather have players call each other toxic. They rather get a quick buck for hyping an "Ultimate" Skin, then listen to players who call out they're bullcrap on a ultimate skin, the highest of quality and prestige. They rather play innocent and tell there super fans that people are just being toxic.
In both cases of GGMF and Aatrox Rework. They showed me, if we lose the argument, just blame the players for being toxic.
**Your despicable Riot and all those who are god damn blind whales sucking on billing dollar company's fat eggplant. **
**I hope you take this feedback, but it's very unlikely you will like the last few hundreds of times. **
Below is what I said about game balancing, mostly on ADCs. But you can take a look if ya want. But it's long and a bit ranty. But I lost the will to care.
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Game Balance.
ADC items First off items for ACDs(Crit) are horribly optimized but literally lethality and ap items have better utility and stats for their champions who use them. Mage items have the best utility and stats for their mage champions. Hell there is you don't have to worry about mana and cd cause it's practically built into every single item and plenty of ap items give a good chuck of hp. Even on top of hp, they give more unique passives such as DOTs/Magic pen/slows/hell even a dash that deals aoe dmg. Bruisers get decent amount of utility and so do tanks. But there is a very clear bias on which role they prefer to praise. ADCs has barely anything and they're item dependency is absurd into comparison to other roles. ADCs require a wider range of stats then any other role.
Mages: AP, Mana, CDR, Magic Pen Bruisers: AD, CDR, Magic Resist, Armor, Lifesteal Tanks: CDR, Magic Resist, Armor Assassin: AD, CDR, Armor Pen/Lethality, Lifesteal ADC: Crit Damage, Crit Chance, AttackSpeed, AD, Armor Pen, LifeSteal
There's an oblivious bias that mage items are clearly better for utility and stats for they're respected champions. They even give a ton more bonuses then any other role. Hell why isn't there an adc zyonas.
GA is horrible item to build on adc tbh. It's a long cooldown and you can't control it. It better suited for bruisers diving into the fight. Mages get Banshee
and assassins Edge of night
, but not a single adc crit item that can give a spell shield. And mages have 3 magic pen items and 2 of them give a chuck of hp. Why does a carry that can do a lot of damage can be tanky as well and even burst through a tank with ease? When ADCs do not have any defensive options that fill the stats they require. ADC is the only role that doesn't have any of these hp bonuses or any good defensive bonuses that give meaningful stats compared to it's ap counterpart.
ADC Play
Kiting is a skillful play but it's nearly impossible and even less seen with our current champions today. Why does every new champion have a ton damage and/or have ton of dashes/movement speed/both? An item that can give movement speed while kiting would be great addition for crit adcs, similar to Phage Passive item.
Most mages god damn out range adcs, even they're auto attack range can out range most. Majority can just spam skills, and be a literal turret. Buff the range on all ADCs to cait or near-cait range
. Even
can out range a
easily. There is no risk for champions like vel to poke, but there is always a risk for vast majority of ADCs to poke.
PLS JUST BUFF IMMOBILE ADCs already. Give the a damn dash, or a RANGE-ONLY dash item, you know the one that mages seem to get
, but no. ADCs are left in the dust. a ADC
. Like FFS already, I'm going over the horrible itemization again.
TANKS PLAY
Allows tanks who build tank, just be a tank and not a damage dealer. Certain tanks can tank better by simply killing the enemy by face rolling them, reduce the damage on some tanks to not just be an assassin that can 3 hit squishy targets without building damage. How is this fair? They even have the movement to keep up on top of the damage and being unkillable.
Have more items like
cause Tanks are getting bursted despite building full MR. yet you solve the problem by giving out god damn true damage to everybody at some point. Tanks shouldn't be busted easily by Mages.
Support Play
Let me use
on a teammate who is in Mord
's ultimate. For god damn sake, why did you give Mord this ultimate you god damn fools. His old Ult was more unique and now every god damn player is forced to build
just for him. You can't dodge it, you either force the fight or waste gold/item slot for a single champion. More the reason why ADC items need to have wider and better stats.
Double mage bot, how fun to get wooped earlier cause your the weakest role at the start. ADC lack range and the damage, but a
can build
wreck you up. More the reason to buff the auto attack range on ADCs.
TURRETS ARE WORTHLESS
The shield plating didn't slow the game down, it just sped the game up by giving out free gold. Turrets are useless around the 10 min mark. Turret Range is joke, a vast majority of champions out range you under turret and even behind the turret.
The turret damage is near pointless. Turret shots, don't have any sort of CC and fire slow and target slow. They don't hurt a vast majority of champions cause every damn item gives a chuck of hp.
WHAT IS THE POINT OF NEXUS TURRETS? They can't kill minions, they can't hurt champions, they're just there as a small bump in the road to victory.
A great example on how a turret should be is in Heroes of the Storm, their turrets were tankier, turret shots slowed on hit, longer range, faster targeting and even hurts tanks who stay for too long. Unlike most tanks who can sit under a turrets like their shooting nerf darts at them.
**LACK OF COMEBACK MECHANICS **
This is one is a big one. If your losing, down a inhib and behind. You lost. The comeback mechanic is horrible in this game, the rich get richer and stronger, while the losing team lose more. if you have inhib down, you have to have someone watching. But if you haves objectives such as dragon or baron, you can risk it cause you have to worry about the damn super minons and the enemy team. Next thing you know, the entire enemy team has your jungle. You can make a difference and no can, they're too strong and too high level to beat. That why there is no comeback mechanic. Every time you lose inhib, you lose more so much chance to comeback, its horrible. You can't farm or push them back, and need to force your team to surrender cause full knowing, you'll just be delaying the painful lost.
Speeding up the game made the game more frustrating to play and lost in morale. Back in old League, even thought you losing the game. You knew you still had a chance to turn this around. Now, it's nearly impossible if the enemy team isn't messing around.
The 15min Surrender even enforces the idea that the game is horrible balanced and there are games you cannot win within the first 10mins. That there gameplay structure and game design is unhealthy as a game.
The current gameplay of league is bad game design that does not promote fun and competitive play. League of Legends, is has bad game design that enforces that you the mindset that you can never win if this happens and should just quit. The game that overly forces teamplay to the point where you do not have any self worth, your contribution will not will not help you win the game.
That is how bad the game design is affecting the balance of the game.
THE END rant/feedback ended.