So bot lane is now diverse enough to have different champs now. Can we buff marksman in other lanes?
As the title says. Simply put diversity is great for bot lane. ADC/Marksman is not mandatory but can we buff the regular marksman (such as crit adcs) so they be in other lanes and not be so reliant on supports. I feel how riot designed marksman in the past decade, they were heavy reliant on supports but now botlane has finally open up I think marksman needs a big rework to be viable in other lanes. To make marksman to be self reliant and can be in other lanes without dying so quickly. So I have has suggestions if you don't mind, but feel to free to criticize.
**1. Buff some marksman defensive stats ** I feel that the crit and marksman rework was heavily nerf them too much and the overall nerf to their stats was too much. I am curious if we can buff they're base stats so they similar to some mid laners or maybe some bruisers. Allowing them to take some more hits since they are not reliant on supports if they go to different lanes and trade effectively. Making their base stats like mid laners or some bruisers can help them if they go in other lanes. Maybe buff they're ad as well, but want to see if they got buffed they're defensive stats they can be in other lanes before thinking of buffing their ad.
**2. Buff Crit marksman items and make them more itemization friendly. **
So yea, I notice ADCs/marksman have to worry about a lot of stats: (Crit, Attack speed, ad, lifesteal, armor pen/lethality) and their defensive options are quite low in my opinion. With got
and
with the exception the life steal items and boots. While other lanes are much more simple such:
(AP, Magic pen, Mana, cdr) for mages.
(lethality, ad, lifesteal ) for ad assassins.
Tanks just mostly worry (armor and magic resist)
Of course I am generalizing basic stats needs for each lane, but my main point is Adcs/marksman require a lot of stats. It's one of the main reasons why I like the idea of the new
. Simply because Crit marksman had more options on what they can build. A free slot to get 60% crit. But price of crit, games ending faster and the new meta kind of changed that. So I decide change their items a bit. Be advise though this is what I just come up with in giving marksman more options. Feel free to change anything to or give your take on it.
So here is what I thought of of the rework items:
First of
needs a price reduction to reflect on what the stats give. 1300 gold for 15% attack speed and and 15% crit chance plus 5% movement speed doesn't seem worth and not to mention
is 600 for 10% crit chance.
can be expensive but not the Crit items. maybe 1100 gold?
perhaps as well reduce the price of
to 1250 perhaps like
or even 1200?.
(Change some stuff here if ya like) And with that lets try:
-
Phantom Dancer
builds from
&
So maybe 1100 gold and 1250 is 2350 + (insert combined cost)
Gives HP, Attack Speed, AD and Crit.
Gives 200 hp but lets say 20 or 30 AD perhaps with 45% attack speed and 30% crit and 5% movement speed.
Has the Same passive as the old
but adds the Rage Passive as well.
Gives some hp for survivability with some Ad with your Crit. -
Rapid Fire Cannon
but
is now AD instead of 15% attackspeed.
the end result and cost of the item is unchanged but now
now has 30% attack speed, 30% crit change, 5% movement speed and 40 AD(or whatever amount).
The same change will happen to 
-
Blade of the Ruined King
is now
+
Gives Ad, Attack speed, lifesteal and crit. (Don't know the numbers) and has the same passives or reworked passives. -
Berserker's Greaves
Not sure but perhaps give it more insensitive to buy this over safer options
or
.
Maybe bonus attack speed converts to more movement speed. -
Doran's items
Maybe give 10 ad instead of 8. ¯_(ツ)_/¯ -
Perhaps add new items for marksman. More defensive Items could help other than
&
. Giving them more options and unique items like 
** 3. Buff Turrets ** Simply said. Towers are too weak. They die too fast, we have more ways to destroy them than ever before. AP champions autos practically destroy them within a few seconds. Dives are easy to pull off and are not really punished if we can abuse the terrible turret A.I. So here's what I got;
- Buff Turret HP
- Turrets do more damage, make turrets do true damage.
- Turret shots ramp up attack speed on Champions or while enemy champions are under tower.
- Perhaps add a change to
to buff friendly turrets as well
Well that's all I got for my suggestions (even though I'm starting to think talking about turrets sent the topic of course.). ADC/Marksman has been a role that was quite 1 dimensional and even though people dislike the fact botlane is growing in diversity with this huge meta shift. It also showed how flawed the Marksman role in league and maybe marksman needs some diversity. Even if my suggestions/concepts are trash, I still think marksman needs to be self-reliant and be seen in other lanes. Who knows, Ashe mid will one day return and also sorry for the poor formatting. First time making something this big.