Basic attacks should never out-damage abilities.
Basic attacks should not be the most powerful ability in the game. Basic attacks should not out-burst a caster at full build. Basic attacks should not define an entire class of champions. Basic attacks should not be capable of 800 damage every 0.6 seconds
What is crit for again? Can someone tell me what its for, when we have attack speed and %HP damage? Can someone tell me what purpose crit serves, when ranged AD champions are meant to siege and take objectives? Can someone tell me what purpose crit serves with a ranged AP champion such as thresh, or a melee AP champion such as blitzcrank is viable AD as long as he builds crit? Can someone tell me why crit is needed when armor and HP are nerfed every season? Can someone tell me why crit is needed when HP regen was nerfed to the point of uselessness? Can someone tell me why crit is needed when ranged AD itemization is the strongest its been, ever? Can someone tell me why crit is needed when tank itemization is the weakest its been, ever? Can someone tell me why crit is needed when the game format was tweaked to shorten games?
). Abilities are becoming harder to hit, meaning that if they deal less damage and have the potential to even deal 0 damage, they need to be compensated by increasing their average DPS, under the assumption that you will not land 100% of them.