In the past, the tradeoff for high AD was low attack speed and vice versa
These days, champions can easily cross 2.0 and 400+ AD due to recent item changes and additions.
Why? Why would you possibly think granting Essence Reaver and Stormrazor a bunch of attack speed is a good idea? And how did you not consider that bruisers may pick up these marksman items?
It's like you've learnt NOTHING from all these years of balance work. How do you keep messing up this bad consistently?