While Death Recaps are the Topic of the Day [Recap Exploration]
So I've been thinking about what information might be cool to have displayed on a Death Recap, and put together a quick mock-up of what I've been considering. I'd love to hear what there is here that isn't useful to people, or what super useful stuff I may have overlooked, as I think, while Riot would obviously do their own explorations, a community-built Death Recap might really help them see what we'd like.
To start us off, here's my mock-up, followed by an explanation. The goal is to make important information quickly accessible (who killed me, with what, for how much damage), while providing other details for those who want to dive in.
https://i.imgur.com/AwXVTQ5.jpg
##Death Recap Section This section has two tabs: This Life and Past 20 Seconds. By default it shows you the amount of each damage taken by each source (up to 6 sources), up to nine of the spells/effects you were hit with and who killed you. By hitting More Details next to any one you would bring up a small pop-up that would show a spell-by-spell breakdown of damage taken from that source. The option to toggle between This Life and Past 20 Seconds is so you can see things like "did I lose half my health to minions before I got into that fight that killed me?"
##Total Champion Damage Taken This section has two tabs: Personal and Team. It shows similar data for each (save that it parses damage done to just you or to everyone on your team) with one exception which we'll get into later. It also only parses damage done by champions.
The team panel is added so you can judge the strength of other laners without being in that lane -- if you've been out of fights and see a huge spike from Tryndamere, for example, you know how strong he is even if you haven't interacted with him yet.
The By Type section gives you a breakdown of the percentages of damage you / your team are taking, and an additional breakdown of whether that physical damage is by spells or attacks to help you itemize properly.
The By Enemy section shows you the total damage percentage of each enemy (on the right), and their individual damage splits within that percentage (the colored bars).
The Tips section offers new-player advice on possible itemization tips. When in the Team view, it would swap to a section showing your ally's damage taken by type -- but only as percentages of their total damage taken, not as numbers or percentages of team damage take (as those latter two can be used to harass teammates for poor performances, while the former is useful for determining who is prioritizing which characters and what team-based items you might want to pick up).
Thoughts? Is this information something that would be useful to you when planning itemization or figuring out who to focus on the enemy team? Is there excess information here that isn't needed? Is there helpful information that is missing? Would the interface be too confusing?