Riot, please make Fiora more challenging to play
Her playstyle isn't fun anymore. She can just build tanky and deal enough dmg with her Q & E alone to kill a squishy, and her passive doesn't feel THAT rewarding to hit.
Perhaps make her more squishy (lower base HP & HP per lvl) and increase her heals.... Also reduce her dmg when she doesn't hit a vital, and increase it vice versa.
Example of the changes I'm talking about:
General: Base HP reduced to 520 from 550 HP gain per lvl reduced to 70 from 85 (1710 from 1995 at lvl 18) Armor per lvl reduced to 3 from 3.5 (75 from 83.5 at lvl 18)
Passive: Bonus AD scaling increased to 4.3%-6% (based on lvl) from 2.8%-4.5%. Heal now has a bonus AD ratio: "15 + [(3 for every 100 Bonus AD) x lvl]" instead of "20 + ( 5 x lvl)" NEW "Challenge": Landing 2 consecutive lunges on her target's vitals (without failing) grants her next Q double the effects (double true dmg and heal) if it hits a vital. If Fiora fails to hit a vital with her next (3rd) Q, she simply loses the buff until she lands 2 consecutive lunges on vitals again.
Q:Lunge: NEW "Challenge": -If it hits a vital; deals 120% of the physical damage and refunds 20/25/30/35/40 mana. -If it doesn't hit a vital; deals 60% of the physical damage and consumes 20/25/30/35/40 MORE mana.
E:Bladework: NEW "Challenge": -If Fiora lands her 2nd charged attack within 3 seconds of hitting her target's vital, her 2nd charged attack's damage is converted to true damage. -Otherwise, her crit deals 90/100/110/120/130% base AD physical damage. (Notice: at rank 1 the dmg is less than a basic attack)