Bruiser DPS ADCs?

HarrowR·4/1/2018, 6:59:07 PM·1 votes·516 views

Hello guys,just wanted to put this idea out there,it seems that everyone is complaining about how adcs deal too much damage and are always accompanied by shield/heal bots (a.k.a supports) and are sometimes unkillable yet deal incredible amounts of damage. Well,im an ADC main since s1,and all these years i've been playing a class who i love aesthetically and functionally (loved fast Auto Attacks since Warcraft for some reason) but i despise one core thing about the class- They're (you may disagree) a glass canon.

When they're in a good spot you don't feel it too much especially with a good support,but i never loved playing a glass canon class,yet i main adcs. But i think there's something to be done here. Everyone is complaining about the incredible damage creep,and i think a lot of it has to do with ADCs and crit. e.g Crit does lots of damage so tanks get buffed,ADCs cant kill a tank fast enough before they die so a support gets buffed,Assassins are now useless so they get buffed etc.

What i think might benefit all is a complete overhaul of the marksmen,more specifically adc,class. Insted of being team oriented,squishy,glass canon that holds most of your team damage in his hands,why not just even the playing field. Remove crit,or at least add some different items that will make ADCs feel more like Ranged bruiser DPS champs. You would probably need to lower their AA range,but instead of going all crit, You'd go for items like BoTRK,Trinity,and possibly some other items that are specifically introduced for the marksmen role,for example an AD version of this new Liandry,or something like a reworked Phantom Dancer that would give you AD instead of crit and some HP maybe

All in all after the rework the class would lose out on extra crit damage,especially vs squishy targets,but would be more durable,and would do good damage vs tanks. Esentially putting them on the same damage to durability ratio as mages/fighters,making them viable to go to any other lane while at the same time other classes would be more viable to go bot lane,or just be viable and be able to carry more,for example a bruiser top Jax wouldn't die in 2 seconds on the frontline since the ADC isnt doing 400 damage crits,but 200 damage per hit,giving him time to lifesteal and deal damage,the offset though is you can't flash instakill an adc no more than you could flash instakill Jax.

Team fights i think would be much more interesting with less damage in them,giving people more time to dish out said damage,and actually do a rotation or two before they die,also 1v1s as an adc wouldn't feel like nuke or be nuked,you could actually go for those epic 10-15 seconds duels.

14 Comments

Shukr4n4/1/2018, 7:18:20 PM2 votes

maybe capping crit to 50% or giving crit as unique passive would help.

my "dream" adc core build would be IE + PD + BT .

IE is core regardless the crit. PD is supplanted by statik because reasons. BT is never core because crit>damage.so rfc > BT (maybe on draven)

imho crit build should not be so core for dpsers.