Patch 4.21 Shyvana buff works well, good job Riot.

Embertine··3 votes·1,701 views

I've found after a few games in jungle as Shyvana that her recent buffing works well without making her overpowered. This is a rare thing in League from everything I've seen. Her burnout now deals 20% bonus damage to monsters, but deals normal damage to players and minions, making it so the extra damage stays in the jungle where it belongs and not being shoved in someone's face. Twin Bite's cooldown has been reduced by one second on all levels. While that does translate to more damage against players and minions alike, not many Shyvana players take proper advantage of cooldown reduction and attack speed to make it overpowered. I've found it hardly any different then playing Shyvana from before the patch. So in conclusion, and I know you guys don't hear this often from us players......good job riot. You didn't mess up, good job.

6 Comments

Neo Cyrus3 votes

If Riot did a good job Shyv wouldn't consistently have shit win rates like 43% on the servers that matter (NA, EU, Korea): http://champion.gg/champion/Shyvana/Top

Embertine2 votes

[{quoted}](name=Neo Cyrus,realm=NA,application-id=3ErqAdtq,discussion-id=kZbWw96l,comment-id=0000,timestamp=2014-12-21T21:16:25.799+0000)

If Riot did a good job Shyv wouldn't consistently have shit win rates like 43% on the servers that matter (NA, EU, Korea): http://champion.gg/champion/Shyvana/Top

It is a good job because they made a change to a champion that did not make her overpowered, and did not make her useless. After seeing the top build for Shyvana it's no wonder why her win rate is so low. It only has one offensive item in it. My build contains four offensive items and two defensive, allowing me to actually serve in my role as either a jungler or top laner and actually deal damage while still being tanky enough to survive. My build is - item 3074 for AOE damage, lifesteal, and regen. item 3072 for damage, lifesteal, and shield. item 3046 for attack speed, (aids in Q damage output,) movement through units so i don't get stuck behind minions, movement speed, and crit chance which can turn Shyvana's X2 damage Q to a X4 damage Q. item 3172 Attack speed and cooldown reduction which both aid Shyvana's Q, damage, movement speed, and tenacity. item 3068 magic damage per second stacks well with burnout, Armor, Health. item 3065 for Magic Resist, Health, and boosted lifesteal and regen. With this build I win about 4 out of 5 games in either top or jungle. So I do believe that the reason Shyvana is only at 43% win rate is because people are simply not building her right. There is also a fact that you are forgetting. Even if a Shyvana has over 20 kills and only 3 deaths, she can still lose the match if her team sucks. This has happened to me, thus the example given. A champion's win rate is very heavily dependent upon their team mates performance, and can go up or down despite any buffs, nerfs, builds, and or skill of the person playing that champion. All because of the players the and their chosen champion and the skill of those players. So yes Riot did do a good job even if you believe with all your heart and soul that they hadn't.

Sightless662 votes

A champion's win rate is very heavily dependent upon their team mates performance

No it isn't. The result of any individual game may be based heavily on teammate preformance, but across all games played, there is no reason to suspect that any champion gets bad or good teammates more or less than any other champion, meaning that we should expect every champion's winrate to be affected similarly by teammate effects. Why should Shyvana's winrate be attributed to teammates when every single champion in the game has to put up with teammates just like she does? What systematic variance could there be?

As for your build, all I'm going to say is that it isn't the golden bullet solution you think it is, particularly not in higher-level play(I should note that your win rate with Shyvana in ranked games is 58.9%, not 80%). Continue using it so long as it works for you, but it is a build that just begs to be punished. In any case, I've seen no evidence that heavily offensive builds are more effective on Shyvana, and I've definitely not seen anything at all that would convince me that this is the factor explaining her mediocre success rates. Weakness following repeated nerfs seems much more likely.

WeG1 votes

I also favor a damage focused build for Shyvana. Hydra is THE go to item for Shyvana, I always build it, every game, no matter what. Makes her waveclear insane and splitpushing just as insane.

I can't say I've tried out PD tho.. where I can see the benefits.. I'm just not sure I'm willing to give up my 3 offense/3 defense to add on a PD.

Embertine1 votes

lol PD is an offensive, but yeah you should always go with what works for you, even if what someone else is using seems to work well it might not be for you. good luck in your matches.

WeG1 votes

You too. The Hydra is for damage/AoE (AoE is important for the way I play her, too), Botrk is situational more for the active than anything else, Omen is pretty much 100% for the active and great stats, BV I take 90% over Visage.. I rarely ever get GA.. And I actually really like berserker greaves for jungle if I'm even or ahead. Great to snowball with if you get an early kill.

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