How is kog maw not nerfed yet

BoilTheOil··43 votes·2,107 views

It amazes me how he hasn't gotten nerfed he just pops his W and machine guns your whole team down with item 3124 item 3085 (late game powerspike lul) and he doesn't die very easily with his slaves protecting him Janna Galio etc. Also he isn't going to be any different with the new runes hell he'll probably be better since he can get over the attack speed cap again with lethal tempo.

Nerf him pls

50 Comments

LadyRenly8 votes

Wanna nerf Kog maw?

Buff Lucian, take that obnoxious fuccboi out of midlane and bring him back bot.

BoilTheOil3 votes

the kog maw player and their support can ban lane bullies such as Lucian Caitlyn if they are ever strong tbh

Melledoneus1 votes

Draven Did somebody say "bully?"

Fairyfleur5 votes

I'd rather fight Kog'maw over Lucian thank you

Jet Sett4 votes

I'd feel better getting out-maneuvered by Lucian than being reminded by Kog that my dream for turrets has been given to a vomiting void mutt.

TheSingularity3 votes

But when lucian is strong that's not what happens. He spams and double shots you do death. There is no out maneuvering, there's only right clicking after each spell cast

Jet Sett2 votes

Lucian has lower than standard range for an ADC, there's no reason to be getting hit by him unless he caught you out or he used the mobility his kit provides to out-maneuver you, and also standing still in front of his autos.

Death by Glamour2 votes

That doesn't solve anything

You are just replacing one stupid thing with another.

DragonShea7 votes

"late" COUGH! COUGH! "game" is only two items in this meta.

If that is the rule instead of 4-5 items. Somethings wrong.

Spank the Fox3 votes

That's because the support has items 3-4 for an ADC, lul

Kaìju6 votes

Thing is Kog wasn't very good until lane bullies got nerfed and the meta shifted. If they need him when the meta changes he'll be dumpster fire.

BoilTheOil6 votes

he gets to late game too fast though so lane bullies won't be very effective

Kaìju2 votes

Did you say that when Caitlyn was super meta and destroying people? Did you?

BoilTheOil3 votes

the game was different at the time because kog maw didnt hit his 15 minute powerspike at the time

Rebonack2 votes

{quoted}

the game was different at the time because kog maw didnt hit his 15 minute powerspike at the time

Koggers has always spiked pretty early. Old Kog with Trinity. New Kog with Rageblade. It's just getting blown out of proportion by how absurd Ardent Is (was).

Kaìju1 votes

What changed? How was the game different? They didn't alter the price of Wits End, Rageblade, Hurricane, or boots, so what changed? He didn't get buffed, so what changed?

Thefrostyviking6 votes

Why is kog the problem? Nearly any marksman with that much peel would be hard to handle with that much peel, especially for a team lacking damage.

Twitch and Vayne would be equally or even nastier to play against in that situation, Varus would also be hard to handle.

But back to what happened to the kog -

So Galio and Janna sat ontop of him, only 3 things actually hit him and he had janna shield and ulti, galio locket and ulti and he survied and somehow kog is at fault?

The entire sum of effort on that kogs part was walk in, get hit by the seju ulti, get thrown around like a ball while his teammates stacked shields on him.

And he survived because C9 missed everything, failed to follow up on both the seju ulti and the ori ulti before grag ulted them all away.

The only things that hit were seju ulti, low AP ori ulti and a single item cait headshot.

So in order to save kog in that situation it wasn't just Janna and galio blowing everything to keep him safe, there was a grag there too who also displaced enemy team away after they missed the timing.

Janna E-R

Galio locket+R

Grag R.

So what people are saying here is essentially " OMG KOG´s TEAM USED EVERYTHING TO SAVE HIM, KOG OP PLX NERF."

It sounds so incredibly silly ._.

PePsiLemoNN1 votes

Did you just bring logic here?!

Thefrostyviking2 votes

I know right? I only realized how silly i am after writing out that entire wall of text.

An entire 5 minutes worth of effort wasted :c

Blåbæret5 votes

Too busy nerfing the last obstacle for the total domination by ADCs: tanks.

Red Wreckage3 votes

Galio Sejuani Chogath Gragas Rakan

where are the nerfs?

GayFluffyUnicorn1 votes

Tanks are equally an problem as adcs. Bruisers and assassins keep adcs in check.

TricolorStar5 votes

The problem isn't just ADCs; it's supports being a fair bit overtuned. As a support main, I appreciate having the ability to keep my squishy Kog from getting blown up by one ability, but him being able to survive 3 full combos from 3 different champions is absolutely absurd.

I assume you posted this in reaction to the C9 incident, so I'm going to respond as such: Don't nerf Kog. He was not the problem. It was the insane amount of power given to him by pre-nerf Arden (which is still active in the Worlds patch) and pre-nerf Janna (who is also still active in the Worlds patch).

DuskDaUmbreon4 votes

Dramatic eye roll

Because high damage on a champion that's essentially a turret doesn't equate needing nerfs. Does a turret need nerfs if half the team protects it and keeps you in its range?

He has essentially no defensive capabilities (and doesn't even synergize well with standard sustain items - only with Gunblade and the possibility of BorK). What saved him was a shitton of peel.

I promise you: Anyone with that much peel will have a hard time being killed. Anyone from Aatrox to Zyra.

Iźuku Midoriya1 votes

its not kog thats the problem. Kog has always been this way thats just the champion. He is just really strong in this meta because he is a tank shredder and can use on hits very well cough cough ardent

BoilTheOil2 votes

turrets do no damage

DuskDaUmbreon1 votes

...Point remains. He has the durability of a turret (basically nothing), and just sits there. And most marksmen have the intelligence of a turret, too

Hayaishi21 votes

{quoted}

Dramatic eye roll

Because high damage on a champion that's essentially a turret doesn't equate needing nerfs. Does a turret need nerfs if half the team protects it and keeps you in its range?

He has essentially no defensive capabilities (and doesn't even synergize well with standard sustain items - only with Gunblade and the possibility of BorK). What saved him was a shitton of peel.

I promise you: Anyone with that much peel will have a hard time being killed. Anyone from Aatrox to Zyra.

It is stupid the he reaches his maximun DPS potential by pressing one button when marksmen like xayah varus Lucian Mf to some extent have to use their abilities properly and still get outdamaged by kog.

Rebonack1 votes

{quoted}

It is stupid the he reaches his maximun DPS potential by pressing one button when marksmen like xayah varus Lucian Mf to some extent have to use their abilities properly and still get outdamaged by kog.

Hard carries, in general, have damage that's quite a bit more reliable than the more castery Marksmen. That's part of what makes them hard carries.

Hayaishi21 votes

{quoted}

Hard carries, in general, have damage that's quite a bit more reliable than the more castery Marksmen. That's part of what makes them hard carries.

That's what makes them ball of stats, not hypercarries.

Rebonack1 votes

{quoted}

That's what makes them ball of stats, not hypercarries.

That's what a hard-carry is. A champ with steroids to multiply the effectiveness of AD items they buy.

Tik1151 votes

Yes Except if you were around during S3 and below Koggles needed 4 items to hit his high damage late game power spike where as now he needs only 2.

THAT is the problem the fact this hypercarry hits said hypercarry status at TWO ITEMS vs his old 4 items

So as a matter of fact yes, I do believe he needs nerfs so he requires more then two items to hit his late game

Handy Sandy 3 votes

I don't think the problem is kog'maw, he was fine before this meta and I'm pretty sure he didn't get any changes. The meta favors him heavily, that's the only reason why he's strong.

Rebonack2 votes

{quoted}

I don't think the problem is kog'maw, he was fine before this meta and I'm pretty sure he didn't get any changes. The meta favors him heavily, that's the only reason why he's strong.

Accurate. Last Koggers change was a few patches after his de-work when Riot nerfed his E and R in exchange for 1% more damage on his W.

Red Wreckage3 votes

Don't nerf Kog!!!

Nerf shields. Gut Galio, delete lulu+janna, locket passive makes allies take 1000% more damage. and gucci

ZeroAgainst2 votes

just played against a kog had over 150 mr his w alone did over 700 magic damage coudlnt even kill him because he lifestealed way 2 quick with ardent and a nami

Kaìju3 votes

They removed the lifesteal from Ardent. Videos?

ZeroAgainst1 votes

{quoted}

They removed the lifesteal from Ardent. Videos?

nami was his support with other heal increase's no ojne could get near to him and any damageu did didn't even matter

Kaìju2 votes

You said he "lifestealed" not that he was healed by Nami. Also did anyone get GW?

Mcsquzzy2 votes

cant wait for old screw AS cap kog maw in preseason

Rebonack2 votes

For the record: now that Ardent doesn't grant onhit healing anymore the only way Koggers will get any significant degree of lifesteal is if he opts into Gunblade since the bulk of his damage is OnHit rather than AD/Crit.

undesirable team1 votes

Warlords and item 3153

DarkRitual2 votes

Still less effective than gunblade for lifesteal. Not a bad option on him at all, but not the best sustain he could opt into. Of course, it also depends on who he is hitting. Hitting squishies with it doesn't heal as much as hitting health stacking enemies.

BoilTheOil1 votes

You are really underestimating item 3153 +item 3085 + warlords on him (item 3085 applies lifesteal)

Rebonack1 votes

Kog is a mid-game carry... He's at his strongest relative to other Marksmen at two or three items.

BoilTheOil5 votes

hes supposed to be a late game carry

Rebonack1 votes

{quoted}

hes supposed to be a late game carry

And Kassadin was supposed to be a melee DPS champ like Yi.

But things don't always work out the way Riot envisioned them.

DarkRitual1 votes

Kog'Maw is fine. The problem is how effective all the defensive options are.

The meta will shift with the Ardent nerfs and new runes. Less enchanters being meta means Kog'Maw loses a lot of his ability to go turret-mode on teams.

Dream High1 votes

Kog maw isn't the problem. It's adc's, a class which is so broken every other class caters their build and play style to support the adc.

O Fallen Scholar1 votes

Remove the extra range so he gets punished for machine gunning safely.

More from Gameplay

More by BoilTheOil