The buff doran shield should get
make it 50 gold cheaper so we can buy an extra potion
make it 50 gold cheaper so we can buy an extra potion
Tanks are in a tight spot right now, their top lane being taken over by ranged/AP/skirmishers/etc. But then there is the issue of other people who will buy Doran's Shield as a starting item but aren't tanks.
,
, etc.
they already do buy it though
they do... sometimes though they might start
or
or
but typically 
I don't think I've ever seen a rumble or vlad start corrupting potion lol
its an option the damage they get while you consume a charge will help them early and the hp regen is nice...
its better then getting pots cuz its recharges...
But the mana goes to waste.
but the hp and refillable charges plus the magic damage you get while consuming a charge
Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds. (Half Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)
True, true. But it's still a bit like building Morellonomicon on Kat. The cdr and AP are so good, but the mana is a sunk cost.
but its just a laning staring item... not a full item like
on
its an item that allows you to have sustain while in lane and be able to use it to trade back with alil extra damage.
and its refillable meaning they wouldnt have to be buying pots every back... therefore off setting the gold they would spend on
allowing them to stay in lane longer and farm more getting more gold to get more levels and get to their big items
I'm not saying it's bad, I'm just saying there is a sunk cost in getting it.
Yes it does, but if you make use of the damage and it's refillable nature, it ends up paying for itself.
they dont start amp tome never corruption potion maybe the ruby crystal
see alot of rumbles top go
into
or build it into
to rush
and starting
on vlad isnt horrible.. if you are in relatively safe lane... being you have more ap and you get hp via buying ap through his passive so he gets a free 20 hp for getting it 20 hp early in lane is strong... and it lets him rush into his 1st big item
it makes your sustain so bad
i didnt say it was ideal... and the be all end off to start with and i did qualify it saying in a safe lane...
and getting to your core item faster is always better to reach your power spikes faster...
Tanks are in a tight spot right now, their top lane being taken over by ranged/AP/skirmishers/etc. But then there is the issue of other people who will buy Doran's Shield as a starting item but aren't tanks.
,
, etc.
I mean, they buffed Doran's shield when that happened last time with Vlad, Rumble, Lulu, Ryze. Why not now?
Top isn't a tank's lane. Cinderhulk is the purest tank item in the game and you don't build it top.
Top is for divers and juggernauts. Jungle is for tanks.
Err, not necessarily. While Sion and Poppy (to name a few) can jungle, some people prefer them in the top lane.
[{quoted}](name=The Yetii Rider,realm=NA,application-id=3ErqAdtq,discussion-id=EBNQRTXW,comment-id=00010002,timestamp=2016-10-29T22:50:53.602+0000)
Top isn't a tank's lane. Cinderhulk is the purest tank item in the game and you don't build it top.
Top is for divers and juggernauts. Jungle is for tanks.
Cinderhulk isn't the purest tank item in the game, in fact I suspect Riot's going to rework/remove it sometime in Season 7. Riot's made their itemization theory pretty clear: they want Juggernauts to stack health items and Tanks to stack resistances. Juggernauts build
, Tanks build
; Juggernauts build
, Tanks build
. Cinderhulk is the only exception to this rule, but it's stats are eclipsed by
and most tanks forego it in favour of
as it gives them faster clears and stronger ganks.
I expect the Runic Echoes builds to stop once Strength of the Ages is out of the game. You just can't go that long without building health on a tank.
i like this idea.. you make it 350 gold like you can still get 3
or
or
or
that you can use to have some kind of regen and sustain that would build into other items that your selected champ would get
but would it abuse the
into

or effect starting items for junglers by forgoing
by starting
into
for super sustain and delaying
til after you have the other side of your jungler item build like

how would it effect certain junglers and the balance of the jungle ?
yea make it 400 gold not 350
[deleted]
but the jungle changes in s7 with all the camp buffs being taken away... could see a shift in the jungle meta
Junglers won't care, even after all the new changes. It just doesn't make sense to forego the massive sustain and damage bonus to monsters for 60 health and 6 Hp5. The passive only works against champions.
but we are talking if they lower the cost of dorans shield so they could in theory start
for the free 80hp and hp regen while getting
then on they can upgrade
to
and start their build path on the other side of the jungler item... like building
first and then once that is built they can then finish into
, instead of having to start
or
because they will all cost 350 gold in this theory
or just forgo
all together and jungle with

not saying it viable now...
Ok, let me explain this again... Would you rather have:
A. 80 health, 6 Hp5 or B. 10% Lifesteal, 25 on-hit damage, and bonus experience or C. 150% mana regen, 5 DPS, 5 Hp5, and bonus experience
All options come with a Refillable Potion or 3 pots.
im not saying your wrong... im just saying would it allow for a different type of build path... maybe it would make other champs who dont do well with either one of those sustain enough in jungle to scrape by
It wouldn't. Even if you stacked full armor in your runes, Doran's 80 HP won't matter when simply leveling up quicker give you more sustain.
you wouldnt even hit level 2 off your first camp without the knife either.
Can't do that. The machete items give you bonus XP for killing monsters. If you don't start machete or Talisman you won't hit level 2 from the first camp, and without level 2 you might not even be able to solo the second camp.
but if you have more effective hp +80 and hp regen plus the
then you will get lvl 2 during 2nd camp and have enough hp to sustain it and solo it...
But how much longer will it take you to kill the second camp if you don't start the camp with two abilities?
depends on the champ... and what ability you start... dont it?
I don't think you would ever trade a level for a healthier clear. Machete hits level 4, Shield gives you level 3 from your first clear.
but if you can tankier and take less damage and go for the damage part of your jungler item 1st over the starting items... and then finish the jungle item
for example going
into
then

you could in theory stay in jungle longer and make more clears by the hp and regen...
But Riot is actively nerfing staying in the jungle longer. A camp takes 2.5 minutes to respawn starting next patch. So it's less about how healthy you can clear and more about how fast you clear.
[{quoted}](name=MrFawknSunshine ,realm=NA,application-id=3ErqAdtq,discussion-id=EBNQRTXW,comment-id=00020001000000010000,timestamp=2016-10-29T21:30:27.323+0000)
but we are talking if they lower the cost of dorans shield so they could in theory start
for the free 80hp and hp regen while getting
then on they can upgrade
to
and start their build path on the other side of the jungler item... like building
![]()
![]()
![]()
first and then once that is built they can then finish into
![]()
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, instead of having to start
or
because they will all cost 350 gold in this theory
or just forgo
all together and jungle with
![]()
not saying it viable now...
Downvoted w/o reading.
thats ok ... reading is hard for some
Got u back up to one ;)
? lol was i downvoted again? oh no
let me go cry now

Plus the lack of EXP.
Which is actually the way more important part. Without the machete, you don't get level 2 after 1 camp - which is why forgetting Smite as a Jungler is so detrimental (and should come with a warning at 15 seconds).
What the hell is a dorans shield?
Or better, make it block more damage from ranged attacks.
Make it block around 50% more for incoming ranged (so 12?), but only when no allies nearby.

+55 Health. Restores 5 Health every 5 Seconds. Unique Passive: Blocks 7.5% ranged basic attacks, and 10 damage off single abilities.
Useless addon?
It should have a higher dmg reduction vs ranged autoattacks.
When did they last nerfed doran Shield? It used to give 10 health / 5