Single Target Vs. Skillshot
I have noticed for a while now that there seems to be this agenda that Riot has to remove single target from the game. Riot wants to make everything a skillshot. Which is all fine and dandy, except when i isn't. Which from what I have seen/played isn't, very often. I recently started playing Kog'maw again after not playing him much since I first picked up LoL. I was excited. I knew they had changed his Q to a skillshot, but hadn't played him since they redid it. Needless to say I was disappointed. It has the same range as the previous version of single target but it was pretty much useless as a skill shot, especially at super close range. (Easy to sidestep if you know how to kite properly) So I barely used his Q most of the games I've played with him. Don't get me wrong, the ability is good and I love the passive, but it just isn't viable anymore. In response to waging war on single target abilities, they didn't make up for other variables.
- It has a shorter range than most skillshots
How do you expect people to fully utilize this ability when Jinx can use her skillshot and hit you from double AA range away and you have to be in AA range to land your skillshot? Increase the range on Kog'maw's Q or return it back to single target. It is technically a single target skillshot. It doesn't hit everyone, just a single target. Thus, the "single target". If you want to make it like Void Ooze and make it hit multiple champs, then by all means. But until then, it hurts more than helps. And please, at least increase the range to where it can be use to poke or something. It's utterly useless against range champs.
- If you don't remove single target skills on other champions you are basically playing favorites
Like Tristana's Grenade or her Ult. Why haven't these been transferred over to skillshots? Or maybe Vayne's Condemn skill? Try hitting people with that.. The list can go on. But having AA champs use skillshots as if they are burst mages is ridiculous at best. It is supposed to be AD Carry. Last time I checked spells relied on AP for most of them. A few modifiers here and there for AA, but most are all damage burst champs that need abilities to do damage or they die.
- The passive is currently more effective than the active due to the aforementioned points.
I love this passive. I really do. I kinda wish Kog'maw had a AS steroid like MF that let's him attack faster when he Bioarcane barrages, but I'm sure that would be super strong on him. Doubtful anyone but Kog'maw mains would appreciate that. I'm not reaching for the stars here. But the moment a passive outweighs the usability of the active, what is the point of the active? If I can kill players and go 10/3/? and use my Q like maybe 4 times, then it is probably in need of serious revamping. I'm all for short range and single target ability or long range skillshot. Not short range skillshot that doesn't actually do anything when you can't land it.
Hopefully, this will bring this to light in order for some balancing to be done, either to all champs that use single target abilities and/or buffing the skills that got the short end of the stick. This isn't just for Kog'maw, this is so Riot can take a look at any champ that they have redone and modify the skills to be fair and healthy. Riot, if you are reading this (I won't hold onto hope), this isn't me bashing you. This is me wanting to keep champs playable and fun and not have more salty players pissed off in a match. I hope this kind of thing will be looked into soon. Thanks!
and
being two of the highest on my list.
is bullshit.