Resourceless.. Hindrance?
I've been trying to think about the usefulness of resourcelessness. So far I've seen it abused on champions, and cooldowns are not high enough to counter it. Or even better, they are on champions that use abilities to boost their normal attacks usually. Not on champs that rely solely on abilities for damage. But even that would be abused.
Why not remove resourcelessness from the game completely and make the game more balanced by making champs actually have risk for spamming abilities? They can still spam, but have to spend gold on items to buy mana instead of their third Infinity Edge.. Like the damage output in this game is waaaay over the top. Criticals have become the new "thing" and defense is pretty much useless. If you haven't noticed the sheer amount of damage items being added or reworked to be more damage, then you need to actually take a look at it. Now take a look at all the extra goodies these champs gain from these resourceless, like Yasuo's Air Flow. It's a passively built shield that denies any damage like a Banshee's Veil, but every like 8 seconds if he is moving all the time. and he has low cooldowns to spam abilities on top of that. His Wind Wall has a long cooldown, but blocks every projectile (ground or otherwise). It also allows Yasuo to shoot a projectile through the Wind Wall. Logical right?
Many other champs have this issue as well. Some have lower ratios for their abilities than others, and as such are more bearable. Ratios of damage should be balanced to counter the spam bots that play.