Resourceless.. Hindrance?

SuicideJ·4/3/2016, 7:00:45 AM·3 votes·309 views

I've been trying to think about the usefulness of resourcelessness. So far I've seen it abused on champions, and cooldowns are not high enough to counter it. Or even better, they are on champions that use abilities to boost their normal attacks usually. Not on champs that rely solely on abilities for damage. But even that would be abused.

Why not remove resourcelessness from the game completely and make the game more balanced by making champs actually have risk for spamming abilities? They can still spam, but have to spend gold on items to buy mana instead of their third Infinity Edge.. Like the damage output in this game is waaaay over the top. Criticals have become the new "thing" and defense is pretty much useless. If you haven't noticed the sheer amount of damage items being added or reworked to be more damage, then you need to actually take a look at it. Now take a look at all the extra goodies these champs gain from these resourceless, like Yasuo's Air Flow. It's a passively built shield that denies any damage like a Banshee's Veil, but every like 8 seconds if he is moving all the time. and he has low cooldowns to spam abilities on top of that. His Wind Wall has a long cooldown, but blocks every projectile (ground or otherwise). It also allows Yasuo to shoot a projectile through the Wind Wall. Logical right?

Many other champs have this issue as well. Some have lower ratios for their abilities than others, and as such are more bearable. Ratios of damage should be balanced to counter the spam bots that play.

6 Comments

WoonStruck4/3/2016, 7:08:13 AM3 votes

Every non-movement action should have a cost. That's how strategy games work, so I don't know why everyone's downvoting this thread. Every manaless champion has been a huge problem at some point in the game, and are either over-bearing or never used.

In DotA, even item actives have mana costs. Some items even have negative effects in exchange for their power. People in League are babied as far as resource-management goes.

AvantelWing's example isn't quite accurate, as resourceless champions sometimes have abilities much more powerful than mana, energy, or health cost abilities. They just don't usually have strong poke/engage (except Yasuo and Zed...)

Other champions, like Yasuo, Riven, etc, have no excuse for their power (Yes, I know neither are OP or anything atm) and CDs when there are other champions with similar patterns that use resources.

Energy champions sometimes have abilities that are far more potent than many spells that have real costs and have higher CDs. Zed Q is an example.

ModWulf Helhammer4/3/2016, 7:06:31 AM2 votes

Mana: high powered abilities, so they must have a way to limit them early game.

Resourceless: need to use whole kit for effective combat, hence generally low cooldowns (for spamming) and no lock no their power to use them.

Energy: lesser powered abilities, used on champions that need to spam/use whole kit combos, but not as much as resourceless. Used as a gating method for late game as opposed to mana.

Some champions are made to spam abilities, some aren't. Each champion's kit is already balanced