Can we please nerf Cho'gath's kit?
EDIT: Downvoted within 10 seconds of post. Please people, read the damn post instead of just saying, "uh oh hate downvoted"
Seriously, Rito, Cho'gath is just so OP, and he's just not played that frequently so people don't give two fucks about him until they play against him, but here's his kit in a nut shell, and don't even think about denying it because you can just go right over to the wiki and see for yourself.
Passive - Constant sustain through farming, making almost all poke null and void except the major constant poke like, say, Karthus. Even then he negates most of it with this.
Q- A big-ass, long range AOE that you can't walk out of without boots(even then), that knocks you up then slows you and deals a metric fuckton of damage with or without AP(80/135/190/245/305(+ 100% AP)).
W - Another big-ass AOE that you don't need to walk out of because its instant, that silences you for 2.5 seconds(one of the longest silences in the game, excluding Rumble's self-silence passive- plus, its AOE which is just maddening).
E - Constant, free poke that buffs his AA's so he can also be fair in consistent combat even while building AP.
R - Darius's ult minus the extra passive stacks addition that acts as more than a smite as well as Nunu Q at rank 1(level 6 minimum) and lets Cho'gath be naturally tanky by adding 90 - 900 health that can be halfed and then restacked every 40 fucking seconds if he dies.
His base stats are, from level 1 to level 18:
574 – 1934 Health 8.9 – 23.4 Health Regen Per 5 Seconds 272 – 952 Mana 7.2 – 14.9 Mana Regen Per 5 Seconds 61 – 133 Attack Damage 0.625 (+0% – 24.5%) Attack Speed 28.9 – 88.4 Armor 32.1 – 53.4 Magic Resist 345 Movement Speed
Now let's compare them with, say, Renekton.
572 – 2051 Health 8.0 – 20.7 Health Regen Per 5 Seconds No mana stats 58 – 111 Attack Damage 0.665 (+0% – 45.1%) Attack Speed 25.6 – 90.2 Armor 32.1 – 53.4 Magic Resist 345 Movement Speed
So you're telling me that a CC highly-damaging tank with more early health than Renekton, a fighter that's supposed to be viable throughout the entire game, and just 117 less health at level 18, has a fuckload more health regen at all levels, has more base AD than a character meant to be AD, though a little less attack speed but whatever, he's AP and only his E is meant for AA(though its fucking annoying), has 3.3 more armor at level 1 than Renekton, and only 1.8 less at level 18, and the same amount of magic resist?
Seriously, he has such good early game stats, and due to his high-base damage abilities and ultimate scales into the late game extremely well.
Cho'gath's only weaknesses are major early burst damage(which is uncommon and has to do with the champion at hand instead of counterplay), major constant poke(again, not counterplay unless you're brave - or stupid - enough to get in range for a bunch of melee AA's, or if you're AP and just a moron trying to AA him for maybe 70 damage, probably less), his mobility which really isn't much of a factor due to his knockup-slow in an AOE as well as silence for flashing/dashing(minus Kalista), and his mana costs.
His greatest weakness is mana costs. And they for some fucked up reason want to give him 1.4 to 2.9 base mana regen per second and 3.25 - 7.75 mana every time he kills a minion, not even counting masteries for another 1 mana per minion if he takes it.
And this guy isn't even like Sona. Sona, she takes all the aspects of a support and jam-packs them into one champion. The problem? The factors are all a lot lower than other supports. She doesn't heal as much as Soraka, she doesn't CC as well as Thresh, doesn't initiate as well as Malphite or fall back as well as Janna, and doesn't poke as well as Nami, or Soraka, or whatever(however its much easier but whatever). However she does have a nice butt...
Yet Cho'gath takes all the aspects of everyone and jam-packs them into one champion. The problem? He doesn't have mobility, and, oh goodie, has mana! Just like most of the champions on League! WOOHOO! Buffs rito pls.
So, he has large AOE(knockup, slow, silence), large damage(base, %AP/AD), a built-in mega smite, natural tankyness, natural lane sustain(health and mana), and high base stats. Oh and he's huge so he gets to be a meat shield as well which is always great for them squishies.
So let me answer some arguments I have no doubt will come forth.
"But he has high mana costs!" But he also has high mana regen!
"His abilities have long cooldowns." They also do burst damage and CC the target!
"But his E doesn't do damage to towers!" Honestly I'm not sure if this is even true but whatever. But he also has high base AD!
"But he doesn't have a good early game without his ult tankiness!" But he also has CC, his passive for sustain, his base regens, and he still deals a fuckton of damage especially for the level! Oh yeah and post-6 it really doesn't matter because now he's getting tankier every 40 seconds, unless he's a noob that doesn't eat it or otherwise is saving it for a gank or all-in.
"But he doesn't have mobility!" But he also has AOE-CC to run as well as tankyness to survive most all-ins as long as he reaches tower! And yeah pretty much everyone before recent didn't have much mobility. It was like "ooh hey kassadin! well fuck never gonna catch this guy."
"But he can be CC'd!" But so can everyone else(excluding Alistar and Olaf and slows on Master Yi)! there's this new thing called a quicksilver sash you should look it up
"But he doesn't have a nice butt!" Yeah but technically I don't think he has a butt at all. Or at least, none that's shown. Maybe its on his lower belly?
So, Rito, can we please remove something of his? I don't care if its his natural tankyness, or his huge damage, or his AOE, or his mega smite. I really don't give a fuck just please, nerf SOMETHING to make this guy at least semi-balanced.
So please, if you have any arguments to this please step forward and don't be a noob that's just like 'poof downvote bcuz' or some shit.
has the longest silence in the game ( 3 seconds ) which can hit more than one person as well..
has tons of raw damage, but the lack of any mobility makes for his high base and scaling damage...also his cooldowns are quite big which means he has to land spells to be useful otherwise he gonna be a walking sack of meat for like 15 seconds..