Projectiles, hitboxes and fog of war.

ShadWooo·9/27/2018, 11:06:10 PM·4 votes·3,275 views

Odyssey revealed old issues with projectile mechanics.

For example, in Odyssey I often get killed by projectile like the toad tongue from fog of war without seeing them.

I think this needs unification. Either an ability is projectile and then you will see it when used from unwarded bush or fog of war. Or it shouldn't be classified as projectile and shouldn't be blocked with Yasuo windwall either.

Additionally many abilities hitboxes aren't precise. I know this is caused by the camera perspection but some projectiles you can dodge on the edge of the visual and some will still hit you. Specifically in case of Odyssey those darius-Q like circles hits when they shouldn't and of course lazers, lux R is probably worst offender...

I know that knowing that hitbox visual indicator is inaccurate on in which way is considered by many as another layer of skill but in my opinion the skillshot indicators can be erased if their are inaccurate.

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