What if your Elo counted your Champion Grade rather than your Win/Loss in Solo/Duo Queue?

Espurr VI··3 votes·1,143 views

Then people would be planted in the division they SHOULD be placed in. Here's what I'm thinking.

When you are unranked for whatever reason, you are assigned 100LP. Getting a good grade will increase your LP while getting a C+ or lower reduces it. The higher your grade, the more points you get and the faster you advance.

D- removes 55 points D removes 50 points D+ removes 45 points C- removes 40 points C removes 35 points C+ removes 30 points B- grants 5 points B grants 10 points B+ grants 10 points A- grants 15 points A grants 20 points A+ grants 25 points S- grants 30 points S grants 40 points S+ grants 45 points

This list could be subject to change, but will get rid of the "My team is the reason I'm in elo hell" completely, because your elo now properly reflects what your actual skill level is.

As you climb the Elo ladder with your actual skill now being counted, you get mixed with stronger people. This is when you are faced with harder matchups, so your grade won't always be S+ if you're playing your best champion in a high elo if you're from Silver. To go up a division, you need to first get to the maximum required LP in that division, (200 for Bronze, 400 for Silver, etc) and then score a grade of A or better. (A- won't cut it) This will show you if you need to learn more or if you are truly ready to go up a division.

Bronze: 0LP - 200LP Silver: 201LP - 400LP Gold: 401LP- 600LP Platinum: 601LP - 800LP Diamond: 801LP- 1000LP Master: 1001LP+ Challanger: Just like right now. Top 200 people with the most LP are put into Challanger.

This list is also subject to change to make it harder for people to climb the elo ladder if this is too easy.

Pros and Cons:

Pros: -Ranked no longer by win loss ratio -Winning or Losing won't matter, only skill. -Encourages people to try playing champions before using them in Solo/Duo Queue -Will spread out the League of Legends population away from 80% being in Silver or Bronze -Players will feel good about their grade because it will finally mean something -Shows players if they're improving

Cons: -Can possibly be abused -...I'm open to constructive criticism.

TLDR: Current ranking system too stronk. Rito nerf plez

9 Comments

Silent Pace1 votes

[deleted]

Espurr VI1 votes

[{quoted}](name=Silent Pace,realm=NA,application-id=3ErqAdtq,discussion-id=kME4kTBt,comment-id=0000,timestamp=2015-08-05T07:12:05.486+0000)

Ranked isn't based on win loss ratio, today I've seen someone in Plat 5 with 100 wins 150 losses who use to be diamond 5 but went on tilt. Grades shouldn't be used because they are VERY inaccurate.

They were just put in the game. They can be refined to judge better.

Silent Pace1 votes

[deleted]

Espurr VI1 votes

[{quoted}](name=Silent Pace,realm=NA,application-id=3ErqAdtq,discussion-id=kME4kTBt,comment-id=000000000000,timestamp=2015-08-05T07:17:41.275+0000)

Maybe they could affect the game by +1 to 3 or -1 to 3 but at the moment they arent refined enough to be used for anything really. Just because someone has a low champ score doesn't mean that they werent the person who took 2 inhibs or 3 drags which champ score doesn't record.

Then if Riot does this kind of ranking, then they could modify the grade so it does.

Espurr VI1 votes

Taking into account the current rating system in Solo/Duo Queue, this would be far more fair than what's currently there. What we currently have would stay in Team Ranked because in there, you're all supposed to be able to work together. That in itself is a team effort, whereas in Solo/Duo Queue, it's mainly trying to carry or help others carry. No one on Solo queue knows each other and you only have one ally on Duo queue that you know. This immediately puts you at a disadvantage and is mainly up to "Who can get their team together first" in Solo/duo queue.

Randomonium1 votes

I'd be shocked if Riot wasn't collecting data on how their champion mastery system compared to actual ELO. People have been complaining about the ranked system in every iteration since Season 1 for not taking into account personal performance.

Once they get enough data and make a few tweaks there's no reason why they shouldn't try using the champion mastery system to determine matchmaking in normal games. It would be a perfect avenue to see if its possible to have a performance based elo system. I hope that's something we'll see in Season 6.

Only Play Darius1 votes

This should happens. Especially considering how accurate the rating system actually is, it's not like people will just farm KDA and ignore team because when I play support I frequently get S.

Espurr VI1 votes

Getting good feedback, but also being downvoted.

Downvoting without a commenting is a crime.

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