[{quoted}](name=Mew Goes AD,realm=NA,application-id=3ErqAdtq,discussion-id=kLBl4V9B,comment-id=0002,timestamp=2016-03-25T16:52:11.995+0000)
Riot needs to stop treating the symptom and start treating the disease.
So far, their main "solutions" to support not being fun to play for 95% of the population are to either find ways for people to avoid playing support or find ways to "sneak" people into playing the support role they don't want to play. Even your suggestion above is just another version of the latter, except using a carrot.
The fact that people don't want to play support is a symptom of the fact that people do not find that role enjoyable to play.
If Riot had just focused on making support an actual fun role for the majority of players, they would never have needed to invent Teambuilder/Dynamic Queue, warding trinkets/sightstones, and other various junk that doesn't fix the core problem in the first place: People do not like spending half the game playing Riot's warding mini-game "chores" and having no gold or levels.
Surely Riot can figure some other mechanic to distribute vision around the map and other ways to prevent high CC characters from being too strong; they have had years now.
We don't need more carrots/sticks to "encourage" support or more fancy convoluted queue systems that lets people "not have to play" support. We need support to be a real role most people are interested in playing.
I hope you have some suggestions. Cause the way I see it. People definition of Fun, seems to correlate with there ability to win. And they avoid the support role feeling that there ability to win is out of there hands. But on the opposite end of the token, supports don't carry. They're not suppose to, so by definition, people won't like playing support because they can't carry.
And out side of game mechanics, the Community is also a problem for supports, as the supports often becomes the teams whipping boy. ("Where's my support?, Stop taking Kills?, etc")
I really don't know what your definition of fun is, and it's probably different from mine. (Me, I enjoy playing support as it is) But it feels like the community at large as a very narrow definition, and making the support role fit that narrow definition would probably destroy the role as we know it.