"Mini" Rework idea that could make Trynd less stat check, but better in fights.
tl;dr of the post is: Remove the RNG and stack check and instead make his dueling better, but not overpowered.
Yeah, this is kinda a touchy topic to write about, especially since people think he's weak in certain cases. He is, but at the same time isn't. Like don't get me wrong: I don't like his current playstyle (sure, sounds a bit hypocritical since I liked old Aatrox), but I love his concept, but some of his current functionality just doesn't feel like it fits. (He should get a VGU update at some point. Highlander's sword arm is more than enough to have me call him pencil arm boi)). Here's the idea:
Battle Fury (Passive): Crit gain per fury removed. Gaining increased Fury from crits remains. Instead, he gains 3 AD per 10 Fury, up to 30 AD at 100 Fury. Fury gain changed from 5 per auto and 10 per crit to 10 per auto and 20 per crit. At level 7 He gains 4 AD per 10 Fury, and at level 13 it becomes 5 AD per 10 Fury.
Bloodlust (Q): 18 / 16 / 14 / 12 / 10 second cooldown. Q passive is changed: When Tryndamere reaches below 45% hp, he begins to thirst for blood, gaining bonus attack speed when below the 45% threshold. 20 / 25 / 30 / 35 / 40% Attack Speed. Q heal is changed to 40 / 50 / 60 / 70 / 80 Base (25% AP) + 25% of his bonus HP and 2.5 health per 10 Fury.
Mocking Shout (W): 13 second cooldown. Duration upped to 5 seconds. Slow changed to 35 / 40 / 45 / 50 / 55%, decaying over the duration from 30 / 37.5 / 45 / 52.5 / 60% for 4 seconds.
Spinning Slash (E): 12 second cooldown. Crit mechanic stays. Fury Gain per target changed to 10 Fury gain regardless of how many targets were hit. AP Ratio lowered from 100% to 55%. Base lowered from 80 / 110 / 140 / 170 / 200 to 40 / 70 / 100 / 130 / 160. Bonus AD Ratio changed from 130% bonus AD to 100% AD. New effect: When Tryndamere hits a champion with E, his next auto will deal 30% of his AD as bonus physical damage and grant 10 Fury. This effect stacks with multiple champion hits, 5 enhanced autos being the max.
Undying Rage (R): 110 / 100 / 90 second cooldown. Duration lowered from 5 seconds all ranks to 3 / 4 / 5 seconds. Can still be activated under cc, but cannot be activated under silences. Tryndamere gains 15% damage reduction while under the effects of the ultimate (up for debate since the fate of the two new bruiser items is still up in the air).
The idea is to keep him as a duelist, but make him stronger as he's weaker (instead of granting damage when weaker, he is granted AS based on Q's rank to make him grab more AD items than AS items), while letting his crit build be a thing but be less reliant on needing 100% crit and be more about autoing the target and using E as a engage or disengage tool, rewarding the player more for spinning into champions. I feel like more could be done and more extensive changes could be done, but its kinda hard without feedback from mains. I do hope people are willing to chime in to this topic and give ideas and improve on the changes I talked about above. You should honestly either downvote or upvote this post based on if you think he needs a rework of some sort, or he doesn't. As for comments, if you like someone's idea, upvote it. If not, then just leave it alone. The goal is to end up with a kit that mostly everyone agrees on.