How to make On-Hit Marksman Healthier and Better
On-Hit Marksman rely on tons of Attack Speed and bonus On-Hit Damage to have reliable damage.
After getting 3-4 Items, they will usually reach about 2.5 Attack Speed and any other items they will build at that point will have no use because their main stats are more Attack Speed.
So what I am suggesting is to make them healthier and better in general is to remove the Phantom On-Hit effect entirely from Rageblade and do any of the following...
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Replace the Rageblade Phantom-On-Hit effect with an Attack Speed Cap Removal Effect when reaching 6 stacks.
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Buff On-Hit Damage across the board.
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Make Lifesteal benefit from bonus On-Hit Damage (because they have no other reliable sustain due to Borks Lifesteal not really working with On-Hit damage and they are restricted to a 26.4 heal per auto from Wits End at max level or 52.8 per 3 Autos with Rageblade. Add Grievous Wounds debuff to this and they have no healing essentially).
With this change most of them won't have to take Lethal Tempo anymore to make most efficiency of their damage and items and thus they will be a lot more healthy and have more diverse choices.
Because currently Crit Marksman can take Lethal Tempo to reach the same amounts of Attack Speed and Legend: Bloodline to reach even better sustain Damage and Lifesteal than On-Hit Marksman.
Lets say for purposes with IE you have 200 AD total. You would do 25% more damage. (50 Damage added to the 200).
Would also make this god forsaken broken champion not broken anymore.
Though this item would ahve to go to like 600 gold for sure most likely so level 1 bullshit doesn't happen.