my suggestion for fixing kalista

Nebuul··1 votes·355 views

It seems like the major issue with kalista is how impossible it is to chase her. Why not remove the aspect of her passive that increases her jump distance if she goes backwards? Is it really necessary to have her be literally impossible to catch without a dash in order to preserve her kit's flavor?

Also, I agree with everyone else that popping her stacks should be capped against neutral monsters. The cap should be at least 25% less than smite at any given level.

2 Comments

MrPerson101 votes

Then she'd be too easy to catch and would never be able to trade. You'd have to remove Caitlyn's 90 caliber net , Lucian's dash, Graves' dash, Tristana's rocket jump.

Her AA animation is already the longest of all the ADCs, that was her nerf and it was highly effective in dropping her initial winrate.

Eedat1 votes

She only has mobility while shes in strike range. It's the same situation as being kited by anyone with a dash except she has to be close to use it. Her trade off is that to use her 'escape' she has to be in range of things like Vi's ult, Zed's ult, Sej ult, Brau ult, insert any other hard CC here, or just downright being flashed on and blown up. ADCs like Ezreal, Corki, Cait, etc have the option of getting out of danger before the danger can get to them. Kalista has to wait for the threat to get in range before she can attempt to kite.

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