I always talk about what Morde's VGU should be like so let me tell you what it SHOULDN'T entail.
I've already created numerous threads on the matter of what Mordekaiser's rework should focus on and what's essential to his rework being a success. But one thing I never talked about was what his rework SHOULDN'T do. I know positive reinforcement is always better but sometimes you just have to talk about the unpleasant stuff too.
But hey, I'm digressing, this isn't meant to be taken 100% serious and I always love discussing Mordekaiser so let's jump right into it, shall we?
Mordekaiser's Theme/Lore/Visuals shouldn't:
-Make him out to be a redeemable villain Mordekaiser is pure evil. He conquers and dominates because he likes it and not because of some tragedy that befell him in his mortal life. Any angle that would try painting him as a tragic villain would be trying to hard to make him a grey character for the sake of making him more relatable. But Mordekaiser shouldn't be that. He's evil and he loves it, he knows he superior and it really shows in the way he talks and how he treats those souls under his command
-try to conform to Shadow Isles dress code Mordekaiser is ancient. He is rumored to be the first of the unliving and the necromancy sustaining him is unique. Powered by his own dark will and ancient rituals he's not some lowly wraith consumed by the curse that is the Black Mist. He chose to be undead himself so his color scheme/visuals should reflect that. We don't need spooky greens but rather cold grayish/blue and red hues. His splash art already shows a really cool color scheme for him and the recent Pentakill cinematic has great red/blue shading that fits him to a tee
https://68.media.tumblr.com/c8100d84370eb83fa051d67754472f15/tumblr_ou37u66EeL1u1jwg6o3_400.gif
https://68.media.tumblr.com/0cff67f5533636b4d6b66e2ef8a788e1/tumblr_ou37u66EeL1u1jwg6o5_400.gif
-paint him as a brute. Mordekaiser isn't some blockhead. He's an ancient evil that's both cunning and physically imposing. His appearance might be one of a towering metal behemoth but he's a powerful necromancer and intelligent commander. He has the wisdom of several millennia of warfare. He's not a beast without restraints like Sion or a berserker like Olaf. He's cold, calculating and very, very Powerful
Mordekaiser's Gameplay shouldn't:
-Give him a gimped/too conditional damage pattern like
As a Juggernaut Mordekaiser's damage output should be extremely destructive and make him truly a force to be reckoned with but locking away most of his damage behind gimmicks makes for very unsatisfying gameplay both for him and his enemies.
He should be somewhat reliable in his damage pattern similar to Darius and
as they have clear weaknesses when it comes to applying their damage
-Pidgeonhole him too hard into the Juggernaut cookie-cutter formula: Mordekaiser's appeal has always been him being a mix of a Mage and Fighter and his rework should keep this in a way. He's a prime Hybrid character both in terms of lore but also in gameplay and ridding him off his mage-like aspects wouldn't really be something us Morde mains would like.
-Change most of his damage to single target: Mordekaiser has always been about indiscriminately shredding ALL of his enemies Less so with his reworked Q but Mordekaiser should retain heavy AoE in his reworked kit as it allows him to be a team fight menace and eviscerate entire minion waves.
-Give him mobility: Mordekaiser is the last champion that needs mobility. He's a hulking Metal Revenant and not some reckless Berserker or dauntless Vanguard like other fighters. He's lumbering yet so very resilient in his approach and mobility wouldn't fit him in the slightest https://68.media.tumblr.com/ab64a786a978e61e2a5657df0ba15233/tumblr_ou37u66EeL1u1jwg6o6_400.gif
-Try to hold on to "CC-Less" Melee bruiser It's a concept that's bound to fail as he needs ways to force fights and bring utility to the table. His current design is archaic and frankly hilariously outdated. He needs some sort of CC in his kit post VGU
-Remove Shielding as his primary source of survivability: "Mordekaiser es numero uno, always shield, never die!" Morde has always been about heavy shielding to stay alive during engagements. It's a really interesting niche for him as it can't be reduced by GW and it gives him something in order to stand out from other Juggernauts who have some sort of strong healing to keep them healthy. Doesn't mean it has to be his only defensive mechanism as currently he has BOTH healing and shielding, it just has to stay! I feel more strongly about his shield than his healing.
-Remove his Soul enslavement/make him rely 100% around the thrall Mordekaiser enslaves the souls of his fallen enemies and it's part of his core identity. His VGU should try to keep him enslaving his fallen enemies but not make it too overwhelming like it currently is. He shouldn't feel like he NEEDS to get a clone to be relevant though as Yorick's maiden makes him feel extremely vulnerable when he doesn't have her with him.
-Change him into AD:
Morde is a hybrid scaling Juggernaut and there's plenty of items that allow him to work like that (
)
And similar to Illaoi he could invest into 3-4 damage items into defensive items. Juggernauts don't have to just invest into raw HP anyways
And Lastly: #Should Mordekaiser be designed around DUO or SOLO lane? A very tricky question. I honestly couldn't care less WHERE he goes as long as he's fun to me and feels satisfying to play as. I personally think he'd be better suited for a Solo lane though as his gameplay fantasy fits better into Top or maybe Mid. Plus it wouldn't completely screw Mordekaiser players when he gets banned as we don't have anything similar to him in the bot lane anyways.
In the end there's actually very little Riot can screw up when reworking Mordekaiser as they already got what they need to make him a huge success at their disposal. I for once can't wait for him to get his due and finally live up to his awesome Champion fantasy!
http://orig13.deviantart.net/d326/f/2015/204/8/6/mordekaiser_by_hoasind-d92i0xb.jpg
-Mage -
-Skirmisher!? -
-Wtf am I building -
