Can We Revert Elise Nerfs Now That You Made Tanks Fucking Broken?
I want to play her but she is garbage.
I want to play her but she is garbage.
tank meta ain't nothing but a thing. Game is balanced, it's up to a team to prioritize and make smart picks in draft. That's the point of draft.
Tanks aren't broken, build an MR item if thornmail is killing you since very few champs that build thornmail will have magic pen.
While Elise does need some help, claiming she deserves buffs just because you mistakenly believe tanks are broken is dumb.
Tanks aren't broken. Elise is just a caster minion with 8 legs
Shes being ignored and its just getting sad seeing Elise post T.T. Haven't seen any rioters post in an Elise game play thread at all.
Shes being ignored and its just getting sad seeing Elise post T.T. Haven't seen any rioters post in an Elise game play thread at all.
Thought I saw a post by a rioter a couple weeks ago in an Elise thread. They know she's a bit weak, but it sounds like they aren't sure how to fix her without making her too OP, so they are moving slowly. (at least I think it was for Elise. I read a lot of threads about potential changes)
I think you read the post about HP % damage skills that elise falls under and they made a comment about her but nothing about balancing.
Elise is weak...but not because of tanks
Play tank/magicpen Elise? Cinderhulk, Liandry's, penetration boots, more tank....fits the meta and helps out the fact that she doesn't scale.
Maybe buff some oh her clears times can help her a bit.
If Riot fix the Magus enhancement to the AP junglers can put in better spot champs like Elise, Diana, Fiddlestick, Nidalee and Eve that are the principal's users of the Magus enhancement.
Now talking about the Magus, the problem is the Mana, All the AP junglers need cat spells to clear fast, but this means oom so fast, after the blue buff ends, the AP junglers start to loses his mana so fast, and the build path of Magus don't help in anything a Fiendish Codex is not the solution, maybe a item like Sheen can help better the AP junglers and put a new passive into magus.
:
+
+10% Cooldown Reduction +250 Mana +60 AP
UNIQUE – SPELLBLADE: After using an ability, your next basic attack deals (+ 60% AP) bonus magic damage and restore the mana based on the damage deal. 1.5 second cooldown.
Loses 20 AP and 10%cd but gan +250mana and a spamable passive that regain mana
That help the mana problems and add some late power to the late game.