Mordekaiser's ultimate rework concept (Just some fancy brainstorming)
Stealing an enemy's soul and making them fight on your team does sound like a maliciously evil thing to do, especially since they'll be forced to watch as they slaughter their own allies. Yet, Mordekaiser's Children of the Grave's been one of the most powerful and most broken abilities in the game since forever. Making a game 6v4 and even beefing up the enemy's most fed carry is not only situationally broken but also offers great comeback potential. It didn't allow Morde's kit to be powerful on its own due to how much power was crammed into one R button.
Now don't get my wrong, I absolutely adore Children of the Grave, the heal, the burst, the juicy ADC Clones drools Yet reading into Morde's lore and just having finished watching the first Lord of The Rings movie made me come up with a quite bizarre ultimate concept for Mordekaiser;
We all know how much Mordekaiser resembles Sauron. Be it looks, his Immortal Bastion being Barad-dûr, his choice of weapon also being a heavy Mace, them both seeking domination and conquest.... And both of them having immortal wraiths bound to their will, The Nazgûl and Morde's Liches.
So what if we were to stick with Morde's ghost controlling ultimate but rather than making it steal the soul of an enemy he summons his four revenants to fight alongside him. http://25.media.tumblr.com/tumblr_mafj83cLIX1qeybv0o1_r1_500.gif
Children of the Grave Range; 600 Cooldown; 140/110/80 Damage; 10/15/20% of the target's maximum health (4% per 100 Ap) (2% per 100 AD)
Active; Target an enemy champion, making four Liches appear around them in a half circle, facing Mordekaiser. These riches gain 25% of Morde's and the enemy'ss offensive stats as well as 50% of their defensive ones.
These Liches persist for up to 30/45/60 seconds and attack the target enemy champion or whoever Mordekaiser's currently fighting. These Liches deal only a fourth of their damage to structures Every Lich steals a percentage of their damage from their enemies and heals Mordekaiser (something low-ish 1-5%)
This would make Morde's ultimate grant him a minion instantly while not scaling as hard with the enemy's lead. It also removes the bursty nature of the ultimate Riot doesn't seem to like as much as well as giving Morde a lot of DPS in fights. The damage being low is intentional, seeing that the Wraiths is where the true potential of this ultimate lies.
Just some raving on my part though, being a bit drunk from the fantasy epos that is Lord of the Rings. Still, I think it would actually be a really fun ultimate worth considering if Morde does receive some extensive changes in the near future.
~M.M

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