Bard is badly designed--at least partially.
I have a problem with the new support, Bard, and groan (wanting to dodge) every time I see a teammate pick him. Why? I have three major complaints.
-
While I appreciate the attempt at making a "roaming" support, the chimes spawn in such awkward/bad places that the Bard player consistently overextends into enemy territory to get them, and often gets picked in the process, leaving us with a 4v5.
-
He doesn't actually do that much supporting. His heal is "okay," and his binding is really good, but the rest of his kit doesn't contribute much, except for well-placed ults...
-
His ult has too much room for trolling his own team. I had a game the other day where I was 9-0 around 15m, and we ended up losing because our Bard kept ulting me when the enemy team would chase, allowing them to fully surround me and kill me, leaving us with a 4v5. I've also seen Bard players do this with dragons and ulting our own towers to allow the enemy team to dive. Please fix this broken piece of crap ult!
I have a couple ideas about how to fix his ult, so consider them and see if there isn't something that might work better.
a. Make it only effect enemies. That way he can no longer troll his allies with it. b. Make it point-blank aoe (like Galio's ult). Then he has to put himself in whatever situation he's trying to pull his teammate into. This doesn't fix all of the trolling issue, but it would at least mitigate it. c. Have a component like Thresh's lantern where your ally has to click on it to activate it. Then it is voluntary, and retains its identity without having so much troll potential. d. Change it entirely. Make it work like Urgot's ult, except only target allies and happen instantly. This would have to have an element like in example C, or the trolling potential would still be too high.
Anyway... this is just my feedback on the new "support" who causes more losses than wins. (And yes, there's a bit of salt here.)
for the enemy team. I HATE IT.