Riot, do your new players a favor

Häßlich·8/12/2015, 5:59:16 AM·381 votes·16,591 views

This was posted earlier today about a topic that has been discussed to death over the years, but I think it still deserves to be revisited from time to time. I'm going to assume that people who reply are either going to watch the video (or already have), so I'll just offer a few ideas that would cost Riot very little while offering new players a whole lot. Keep in mind that this isn't for myself, as I have been playing since just prior to Season 1 ending, but for people I want to get into the game to play with me.

  1. Make the 450 ip champions free. Having a base set of champions to work with outside of the free week rotation would give players a foundation to work from, and the champions that are 450 right now are actually diverse and useful enough to be worth learning on.

  2. Remove Tier 1 & 2 runes, make Tier 3 available from the start, but keep the level requirements for each rune slot. This will still give a sense of progression, but won't "trap" players into wasting countless ip on worthless runes that they will never touch once they are 30 and have an idea what they are doing. It also makes their level a lot more relevant.

  3. Remove the level requirement for Summoner Spells. Honestly, this limitation is just pointless and only serves to frustrate new players who constantly get out-played because everyone has Flash except for them. This extends to other SS's that they are locked out of as well.

  4. Allow players to "trial" champions. I think the idea of "renting" champions for 10% of their IP cost per week, and deduct this cost from the champion cost if the player chooses to buy it, would be a great way to improve player satisfaction without actually costing much for Riot would be a great way to go. It would be as simple as just flagging that champion as "free week" for that player and counting it toward the balance of that champion, so it's hard to foresee many complications with implementation either. If having individual champion ip balances actually IS an issue, just make the IP fee lower so it's less wasteful. This is just one idea to enable players to "try before you buy," and it doesn't really matter too much how it works in the end as long as it is convenient and low impact on a player's IP progression.

  5. Give players an extra rune page at levels 10, 20, and 30--or just start them with 5 in the first place (one for each role). a. While you can get by, to a point, with only 2 pages, this still leaves these players at a disadvantage in certain roles, especially as Support or Jungle. b. This won't hurt the sale of Rune Page Bundles (which add 7 each) since you have a cap of 20 anyway (5 + 7 + 7 = 19). You can argue that you don't need that many pages, but as players get more serious, they need more pages. I personally wish I could have 40 Rune and Mastery pages because I customize per champion/role quite heavily. c. Combined with #1, this would highlight the importance of runes while enabling players to put a little more of their IP towards them.

  6. Normalize the cost of runes. Double the cheapest ones and half the most expensive--make them all cost the same. Marks, Seals, & Glyphs = 410 while Quints = 1025. It doesn't really make sense that some are 205 while others can 2050 IP, and it's another pointless "IP Gate" against new players. Runes and Masteries should be about customizing your champion to make the most of them while playing your best, but some valuable runes are extremely expensive (flat HP yellows and crit damage runes, I'm looking at you). You can argue the relative potency of each rune all day, but that's really a different discussion; what this change would do is encourage players to experiment more and make those experimental builds more accessible since they share opportunity costs evenly across the board.

Current example using most expensive in each category: Hybrid Pen Reds (820 each x 9) Flat HP Yellows (820 each x 9) Flat CDR Blues (820 each x 9) Hybrid Pen Quints (2050 each x 3)

Total cost: 28,290 IP Current page cost using cheapest runes: 7080, enough for 4 pages, but pidgeon-holed into runes that may not be so useful (scaling AD, for example). Normalized costs: 14,145 IP, enough for 2 pages and no limitations about what goes in those pages.

Players should be buying their runes based on what is actually useful to them rather than just what they can afford, and this would help to mitigate the "IP Gating" issue a bit, though it is going to exist either way as long as we have to pay IP for runes.

Ideally, these changes should all be used together, but if even a couple of these can be used in a positive, productive way, it would have to be better than the current system which looks like an enormous pay/grind wall to new players--and that "barrier to entry" really does keep people away.

Anyway, just my 2 ip...

173 Comments

MrWasjig8/12/2015, 10:06:52 AM56 votes

+1'd Riot, get on this please.

Lil Soybean8/12/2015, 6:08:53 AM41 votes

{quoted} Anyway, just my 2 ip...

Heh heh.

TiberiumPandemic8/12/2015, 10:37:23 AM34 votes

I remember wasting IP on tier 1 and 2 runes... Rito pls

Mecha MaIphite8/12/2015, 5:10:00 PM18 votes

{quoted}

"renting" champions

Janna Ahri MissFortune Gragas ( ͡° ͜ʖ ͡°)

Knight SoIaire 8/12/2015, 1:53:18 PM14 votes

6 years i think im almoust done buying champions i have only 3 rune pages

All Day Tay Tay8/12/2015, 4:32:48 PM10 votes

This is what i think we need. It is based on the thing stonewall said about the trying out thing, but riot said they dont want a sandbox, so heres my idea. **make games with bots you have everything. ** -bots is almost entirely about trying things out. You get a new champ, go into a bot match, and test the abilities. -You want a skin but dont know if it actually looks good in game? go play a bot match. -You want to practice jungling? bot match. -You could even make it so you have all the rune pages and stuff and let you edit those in champ select (only these bot matches, not normal games). -You dont have to worry about being reported or anything like your teammates saying your a troll because its bots and i dont think you can lose against bots unless you handicap yourself very hard. even a 4v5 or 3v5 with bots is pretty easy (i was able to play a 1v5 but thats only really possible with certain champs, mainly aoe champs). -Bots dont get gold like we do. you can zone bots out and they have no cs or kills but they still get items at a consistent rate because they get timed gold not kill gold. This means even if you dominate cuz you are that good you still get to fight on somewhat equal grounds. so the end of the game doesnt end up a level 18 full build vs a level 5 half an item. -It goes over riots claim that people will expect you to master things like wall flashing since bot matches have the same rules, so 300 second flashes. NO ONE IS GOING TO TELL YOU TO SPAM BOTS AND FLASH EVERYTHING SINCE YOU WOULD GET THE SAME EXPERIENCE IN NORMALS. If you also think that someone is going to just play bots and nothing else because of this, let them. It doesnt really affect anyone since everyone else has the same experience. -A) this lets new players test champs -B) this lets you test a skin so you can say "this is butt ugly no thanks" without having to use REAL MONEY and could prevent losing a refund. dont take away refunds tough, cuz even after this infinite bot mode you can still learn later down the line you dont like the skin or champ, since new champs always have that kind of fun style for being new (when kalista first came out, i bought her, and liked her. but after a few days though i realized i didnt really like her for her kit but because she was op as hell)

AkiNoKaeda8/12/2015, 12:18:21 PM6 votes

Everything is gr8 but the Summoner spell unlocked at lv1? They put it a level restriction to avoid much trolls or "Don't know wuts am i doing" player take summoner 11 , {{summoner:2}} for some strange use

Auryiel8/12/2015, 9:44:16 PM6 votes

I really would NOT want to start playing League nowadays

I started FOUR years ago and even now I wouldn't own all the content I want through IP gain (granted, I've had long periods where I don't play, but for the majority of those 4 years I've always at least collected my first win of the day). Thank God, all the champs I don't own are champs I don't want to own.

junglerboy168/12/2015, 4:49:40 PM4 votes

Logically for the rent a champ feature, it should require you to ultimately pay a slightly higher price overall. For example, say you rent a 6300 IP champ, that takes several weeks of grinding, but in that time you are also able to play that champion. A logical person would then never buy a champ outright ever again, since why save up for full price when you can pay in little bits while having full access to the champ? They would have to add in some sort of renting fee, so that in order to buy the champ through renting you need to spend say 5% more. even for a 6300 champ that's only 315 more IP, but in exchange for the slightly increased total cost you get access to the champ for a long time beforehand.

Normalizing Rune costs is a bigger issue in my opinion, and having them all be consistently priced and also consistent in terms of in game value (at least in terms of gold per stats for one rune slot) would really help with a lot of things, like diversifying rune pages, making it easier to customize rune pages, and making it easier for players to be on as close to an even footing as possible.

IP Grinding is a holdover from when Riot needed a way to keep players loyal, where now it has a thriving competitive scene and it is popular enough that it doesn't need excessive gimmicks to keep people hooked.

wugafuga8/12/2015, 1:48:35 PM3 votes

I agree with everything except for point #2, i really dont think we should get rid of T1/T2 runes instead T1 runes should be free by around lvl 10 or 5 (that way they can understand the rune system before just putting random runes in) and then you can choose to upgrade** T1 **runes to T2 runes and then to T3 runes and reduce the cost of just buying it.

RespectPlus8/12/2015, 11:09:27 PM3 votes

Remove Tier 1 & 2 runes.

I dont know why these runes even exist, tbh

Remove the level requirement for Summoner Spells.

Yea, level requirement to use spells is just... stupid

Helmight8/13/2015, 5:38:55 AM3 votes

The bit about rune changes have all of my upvotes. Runes are the worst, most boring, most IP-sucking part of the game, and it hurts my soul to think that they're effectively required if you want to be competitive. Any - or all - of the changes you've proposed should be effected.

MVDuneCats8/12/2015, 3:59:41 PM3 votes

Yet again, I feel like an analysis of new player experience is being muddied by what makes life easier for smurfs. Take the suggestion regarding summoner spells, for example. When I was a new player, I didn't feel frustrated that I was being outplayed because I didn't have flash yet. I was probably getting outplayed quite a bit (because I was a new player, after all), but I had no idea why or how I was getting outplayed.

Giving new players more options right from the start can be counter productive as far as providing a better experience. The more choices and options that they have available right at the beginning, the more likely it is that the game is going to intimidating. Letting them unlock spells the first 10 levels eases them into those choices. And since the first 10 levels go by so quickly, they won't be stuck with a limited selection of summoners for too long.

As far as making 450 IP champs free, I could see that being helpful. It wouldn't have to be all 450 IP champs. 4 or 5 of them would probably be fine. New players get a different free champion pool to choose from up until level 6, one that specifically features champs better suited to new players. It takes so few games to hit level 6 that it would be good if some of the 450 IP champs from that rotation would continue to be available after level 6.

But then, 450 IP is so easy to get that a new player is going to have enough IP to buy 2 of them when they hit level 6.

500 Minions9/3/2015, 9:27:18 PM2 votes

I love the champion "rental" idea, just I'm worried about glitches... Who knows what will happen with Rito's spaghetti codes. If we remove Tier 1 and 2, 410 IP or 1025 IP are way too much for new players. Tier 2 runes should stay and become free.

ElegantDoge8/12/2015, 4:11:28 PM2 votes

+1 to this,you have very simple yet,really good ideas here.

buster kiton8/12/2015, 4:16:17 PM2 votes

Things are just too expensive in this game. I've played since Maokai was released (around 3k games in total) and I still lack around 20 champions, insane amount of runes and I only have 4 rune pages. And even that is with about 3 champions bought with RP.

Yaksha8/12/2015, 5:10:53 PM2 votes

Just throwing this idea out there again, but for the people who already fell into the trap of buying low tier runes, it would be nice to be able to upgrade them up a tier by paying ip.

With the rune combiner gone, there's no way to get rid of them now (as far as I know). I think I read that you could ask the support team to remove them if you hit the cap, but that seems like a wasteful, roundabout way of doing it

agbudar8/12/2015, 6:49:08 PM2 votes

these are all pretty good id say the removal of 1st and 2nd tier runes would be a welcome change.

CZNOuI9LIw8/12/2015, 8:45:59 PM2 votes

@3 Shouldn't new players be doing bot matches to learn the game until they have those summoner spells?