[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=k6yrRbFA,comment-id=,timestamp=2016-10-21T03:12:32.847+0000)
(.7% + .1%*X) for every stack. X is the champs level. so it gives 8% to 25% with 10 stacks depending on level
That will make it better on most melee then ranged and scale as the game goes on.
And the only item boosting this keystone will be 
Or we could not since melee already get stacks twice as fast which matters since stacks fall off faster now (4 seconds vs 6 seconds on live) plus 10 stacks max, and spells gain stacks more limited than before.
And will frankly make the keystone awful overall and likely would kill it's usage overall, currently it will give 10-60 AD on at 10 stacks, even
would only get 4.88-36.5 AD from max stacks? Why is your suggested value so much dramatically lower compared to the 10-60 currently suggested on PBE?
If you want to use % so it doesn't hurt the average melee who might use it vs the 60 current, you'd need to DOUBLE your suggested values make it scale from about 16% to 50% with 10 stacks depending on level so that the average melee would still get roughly 10-60 AD (why ranged would get a bit less).