I'm tired of seeing tanks do 35k magic damage. They are tanks, not mages.
Remove the fucking damage off tanks. And I don't care if they are or are not classified as tanks. If they build 100% tank items they are tanks. Malphite is a tank. He builds full tank. Malphite does 35k magic damage. Riot is fuckign mental. Tahm builds full tank, tahm does 35k magic damage. Riot is, again, fuckign mental. Etc. Etc. I don't want to see the unkillable fuck diving my entire team and doing 35k damage in games, what is hard about this concept to you. How the fuck, in any fucks, is this different than tank Yasuo? Tank Yasuo did a load of damage, had enough mobility, and was tanky. Tanks have enough mobility and engages. They have a shit ton of survivability. Why the fuck do they need 35k magic damage? If they build full mage, they need to be butter. If they build both they only get an aspect of both. They shouldn't be tanky as fuck and be doing a shit load of damage.
's damage is 1/3 according to Riot. [sg-miss-fortune]
for example, which is usually in there somewhere with 2 other tank items, then doing 600 ap damage with his tongue is bullshit. What Riot wants and what is healthy for this game are opposite ends of the spectrum. Have you seen AS Tahm? it works. really well. You can't give a champion everything. It's not healthy. Yasuo has damage, but is squishy. It's a trade off. Tahm remains tanky, has tons of CC, and his damage is off the chart. Not okay.


rush on Malphite.