why not have old runes and masteries AND the new rune system? (i know i'll get tons of downvotes)

JoeAnarchy··1 votes·521 views

ok, so hear me out. old runes gave stats. old masteries gave stats and abilities. new runes give abilities (and stats, but they are sorta hidden or conditional).

so why not have all of them? granted you'd have to remove some or whatever and balance stat spreads (because fleet footwork and warlord bloodlust are the same thing. and electrocute is basically just thunderlords decree), but i really think it would make the game WAY more dynamic and customizable.

THAT many options would leave things so fresh all the time. everyone would constantly be trying new combinations of keystone runes and keystone masteries, with secondary runes, and old rune pages for defence and health and such.. gah it would be so much fun!

i know i'll get lots of criticism, and downvotes, but i honestly think that much diversity and customization is exactly what this game needs. and on a competative level, it would really show off skill, because it would force the uncertainty and ability to predict.

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