To people that hate ADC.
what do you think the role is there for? and how would you like to see it changed? what would make it balanced in your perfect world? do you not want them to be the AD CARRY? do you not want them to do large amounts of high sustained damage? do you not want them to be hard scaling team fight winners? what is it that you all find so bad about them? what do you want changed? i'm asking a legitimate question, and am not attempting to flame or argue. i'm actually just curious.
and
fiesta. ._.
are perfect examples of this. I think an adc should be AA focused, with limited mobility, but ridiculous damage output. Perfect examples would be
) should be mostly killed for marksmen (looking at
should cost as much as
and should be encouraged as last-buy items. Overall gold income, especially shared gold from takedowns, could go up to make it easier for everyone to reach lategame.
, should have a better gold value on average than pure offense carry items, and the meta should be balanced so that the strongest meta marksmen will typically pick up at least 2-3 semi-defensive items before building specialized carry items (described below). Lifesteal should also be rebalanced so that it doesn't apply to crit bonus damage, especially since drain-tanking will be stronger on more durable marksmen. If a marksmen farms decently well and gets their durability items early on, they shouldn't be punished by assassins solo bursting them without much real counterplay in their personal control. They should be able to be killed in laning only as the result of a fair miscalculated fight or if they make a significant mistake such as being caught mid-lane by the enemy support's CC right as the enemy jungler flanks in from behind. No more <1.5 second assassinations from enemies popping out of stealth, unless the marksman decides to arrogantly build glass-cannon despite the cons outweighing the benefits.
could exist as a specialized ranged equivalent of
, where autoattacking applies bonus armor debuff stacks and grants the marksman ramping-up attack speed. Something along the lines of an expensive (too expensive for a support) and slot-efficient auto-attack-stat-based
item that the marksman buys to provide themselves moderate offensive stats while providing great team utility with some sort of active effect could be good as long as it is strong enough to encourage even generally selfish players to buy it.
could be more slot-efficient to make it possible for any hybrid-damage marksmen to get it, especially if they have one or more AP allies, but the increased cost would have the downside of making it out of reach for off-meta support playstyles for supporting APCs (maybe it could get a mini MR shredding component).
So a good final specialized build might look something like this = (survivability items and boots) +
+ [new ADC equivalent of
and/or
, it should be encouraged to specialize into building hybrid or full ap-onhit with items like
items as their niche.
could be improved to make it more attractive for those few marksmen and other potential users.

?



can go on doing obscene damage in comparison, "cause their CDs can be played around", right?