As a statistician, I find crying about unbalanced matches strange
The Elo formula is set up such that the expected value MMR change of any given match is equal to the difference in the current estimate and your true Elo, independent of your opponent's skill level.
For example, if you are predicted (and have an actual chance) to have a 10% chance of winning due to MMR difference, the change in MMR is proportional to the odds ratio. For a loss, you would lose k/10 MMR, but for a win, you'd gain 9k/10 MMR. Since you will lose 90% of the time and win 10%, when you take the weighted mean of these two values, you get an expected value of 0.
And if your true Elo is higher than the estimate, the return for the events is the same but the odds of winning are in your favor even if you will still probably lose. Thus, you will get a positive change in MMR even if you lose a majority of your games.
Even if you're only considering Promo series, you are now being matched by a biased system that makes the match more fair given the assumption that your true Elo is higher than the estimate.
As for an interesting caveat, playing against people better than you is the fastest way to improve as you learn what they are doing and get used to it through experience.
The only good argument I can see is that people want to have fun in their games; total stomps from either end are not fun. However, since fun in ranked is not the primary goal, this argument still seems odd. It also interacts with queue times. As a diamond, would you rather have 100 instant queue games for literally any role that are braindead easy or a single tough game that has a 15 minute queues?
Maybe I'm discounting how many people honestly want to have fun in Ranked instead of just winning. Though if that's the case, what's with all the bitching about unconventional picks, builds, and other stuff? If you want to climb, then why bitch about poorly matched games? If you want to have fun, why bitch about what other people do?
edit: Interesting discovery. There seems to be a bias depending on how widely spread team MMR is. People who are very good that play with bronzes will play like shit but bronzes who play with diamonds will perform better. This doesn't really affect the predictive quality of the formula, but it does make duo-queue kind of incompatible. Kill the duos :0