Morgana Rework Idea
#Morgana
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##P – Curse:
- Marks an enemy champion with an curse after been hit by one of morgana's abilities or auto attacks. After 2 seconds this marks transforms into a curse mark. If not consumed this mark will last for 6 seconds.
- ** Curse Mark:** Makes morgana's next damage ability inflicted on them stronger (curse mark is consumed after)
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Q – Dark Nightmare
- Active: Morgana releases a sphere of dark magic that travels in a line, dealing magic damage to the first enemy hit and temporarily causes the target enemy to Flee.
- Curse Mark – Binding: Morgana's sphere of dark magic now temporarily roots them.
- Active: Morgana releases a sphere of dark magic that travels in a line, dealing magic damage to the first enemy hit and temporarily causes the target enemy to Flee.
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##W – Tormented Soil
- Active: Unchanged
- Curse Mark – Blast: Target curse mark get consumed dealing true damage based on the targets missing health
- Active: Unchanged
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##E – Black Shield
- First Cast: Morgana channels for up to 3 seconds, increasing Black Shield's range over 1.5 seconds. Morgana can move while channeling, but she gradually slows herself for the duration by up to 50%.
- Second Cast: Morgana creates a shield arround herself for up to 5 seconds, absorbing magic damage and rendering her and her allies inside the shield immune to all crowd control while the shield holds.
- Range: 350-500
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##R – Soul Shackles
- Active: Unchanged
- Curse Mark – Chained: The Tether Shackle is stronger pulling the target a short distance toward herself.
- Active: Unchanged
#Additional Ideas
- Curse Marked targets will need dubble the magic damage to break Black Shield
Thoughts?