Was RoA nerf and cost increase really necessary?
I get the sustain nerf but 100g more too on top of it? I haven't seen RoA dominate in either competitive or dynamic queue (sigh) more than other seasons.
I get the sustain nerf but 100g more too on top of it? I haven't seen RoA dominate in either competitive or dynamic queue (sigh) more than other seasons.
Honestly ROA felt very cheap imo. For the stats it gives it makes sense that the price would be bumped up.
[{quoted}](name=Fondling Gems,realm=NA,application-id=3ErqAdtq,discussion-id=k0IaclaE,comment-id=0001,timestamp=2016-06-14T20:54:57.675+0000)
Honestly ROA felt very cheap imo. For the stats it gives it makes sense that the price would be bumped up.
But that was the purpose of it after the mage rework,it was meant to be an early fast to get stat stick not an expensive powerhouse item like it used to be
That item was extremely overstatted. It's still too strong, if you ask me.
The champ who always got it before were too good with it.
This means the ones who machine gunned abilities or had a toggle.
GLP is looking more and more appealing.
It wasn't really but Riot doesn't want generalist items to be strong - especially when stuff like GLP was rarely purchased.
Swain and Anivia were terrifying with it.
It's probably still too strong.