Aatrox mains, give me some input

Malicious Metal··9 votes·1,419 views

Now, that spontaneous (very controversial) thread on the topic of whether Aatrox should get some more supportive qualities did provide some rather interesting points in the question of Aatrox' Identity and its aftermath left some pretty cool points that could be discussed.

I think there are three main observations to be made: -People are interested in a Battlemaster/Warlord support "class"/Champion It's an interesting concept that offers a new niche for support players while providing some interesting dynamics

-People feel Aatrox could benefit from some more supportive qualities to give him a cool niche and a way to benefit his team rather than being a very self-focused split pusher

-Aatrox mains don't want to play him bot, and frankly I know where they're coming from.

So, that being said. What would Aatrox mains want to see in a potential Aatrox rework? I myself feel Aatrox could be one of the coolest champs if he just were to get the love he so desperately needs.

His concept's badass, his visuals are really cool and fighters in general are a class that I really like playing.

Now, I'm no Aatrox mains but here are some of my thoughts on Aatrox:

Revive passive I feel it keeps him back, it takes up a lot of his power budget and I feel it doesn't really fit him that much. Blood well does have the potential to be a very impressive ability, fighting sustaining Aatrox and giving him the tools to really do his job as a diver. A Blood shield of sorts or something that helps him IN combat could be cool and would make his fighting pattern a lot cooler. Besides, he could have decent base stats then!

Massacre It looks cool, a Demon channeling his inner bloodlust to sustain his battle spirit. His increased range, AS and floating VFX are awesome but it could have more impact.

It could tie into his lore to inspire his allies, providing a team wide buff of sorts and really being the high point of Aatrox's gameplay. Diving into the enemy team and starting to massacre them, his allies following suit, invigorated by his might

more refined basic abilities I feel his abilities, while being cool could benefit from being more impactful and more satisfying to use. His W is awesome as a concept, rewarding great management Q can be cooler, maybe even be a two part ability? E is frankly a bit boring and could be "more"

Anyways, those are just my thoughts. Now I beseech those 7 Darkin Mains that still remain to come out of hiding and share their thoughts on what Aatrox's supposed to be, his high points and potential thoughts on his rework

http://orig10.deviantart.net/5bcc/f/2013/190/b/e/aatrox___desktop_background__d_by_eoinart-d6crvtw.jpg

11 Comments

Macho Pichu2 votes

Ok so I'm not an Aatrox main but I have played a fair amount of him. I have a concept for him if you're down for the read.

His passive should be that he gets healed for a % of the damage dealt to enemy champions around him stacking for each enemy champion in a certain range. There could be an animation of red particles flowing towards him when an enemy takes damage (like a mini Kalista soul binding or something like that).

His Q should be similar but different. I'm thinking he dives into the air and crashes down plunging his sword into the ground. The ground erupts from the impact of his sword and knocks up every enemy in the AoE. It would deal no damage but it would have a much lower CD.

His W stays the same, I think its a really cool mechanic.

His E would be a longer ranged skillshot in a semi wide line where he slashes upward with his sword and a vertical blood blade flies in a line dealing damage to all enemy units it passes through, slowing champions it hits. Kind of like an Ichigo Getsuga Tenshou if you have read or watched Bleach anime.

His ult would be the big change. Upon activating it it would double his passive healing and grants him a flat amount of AS. Also if near allied champions it would drain his allies for a % of their HP every second for the duration of the ult. He gets a stacking AS buff (kind of like how Nasus gains MR and Armor over time in his ult) for each allied champion he is draining and he drives his teammates into a blood rage so that they heal for a % of the damage they deal equal to the damage they are being drained for. So they have to fight or they will take damage if they stay near the Aatrox.

I feel like that would play into his lore and would make him a much more impactful and a much more fun champ to play.

What do you guys think?

dimiondo2 votes

I know this is probably a bit late to post but as someone who likes the champ how it currently is i want to have some input into it. So sorry for the late post. And sorry for the massive wall of text this is.

Firstly adding supportive abilities into a champion that goes top lane is a bad idea generally. This is worse for aura abilities like the boards are suggesting. This is because they typically cost a large power budget as they allow other champions to be better at what they do. Aura abilities are worse because they increase in power the more allies are near. This means that the champion becomes weaker into 1v1 situations, especially against lane bullies such as riven and pantheon. A example of a champ that suffers for this currently is Shen. His laning phase was nerfed (his dueling power on his q) due to the power of his ultimate which allowed him to support other champions in other areas of the map. This also causes problems when it comes to skill. A ability that buffs allies is going to be stronger when it is fully utilised by the person, as shown in pro play quite often. Furthermore this goes against the 'hidden power' that riot hates in champions which would potentially cause him to get nerfed again due to that.

What you have proposed here is almost completely correct and what should be focused on a aatrox rework.

Now, I'm no Aatrox mains but here are some of my thoughts on Aatrox:

Revive passive I feel it keeps him back, it takes up a lot of his power budget and I feel it doesn't really fit him that much. Blood well does have the potential to be a very impressive ability, fighting sustaining Aatrox and giving him the tools to really do his job as a diver. A Blood shield of sorts or something that helps him IN combat could be cool and would make his fighting pattern a lot cooler. Besides, he could have decent base stats then!

Massacre It looks cool, a Demon channeling his inner bloodlust to sustain his battle spirit. His increased range, AS and floating VFX are awesome but it could have more impact.

It could tie into his lore to inspire his allies, providing a team wide buff of sorts and really being the high point of Aatrox's gameplay. Diving into the enemy team and starting to massacre them, his allies following suit, invigorated by his might

more refined basic abilities I feel his abilities, while being cool could benefit from being more impactful and more satisfying to use. His W is awesome as a concept, rewarding great management Q can be cooler, maybe even be a two part ability? E is frankly a bit boring and could be more

Firstly you are completely right in stating this

Revive passive I feel it keeps him back, it takes up a lot of his power budget and I feel it doesn't really fit him that much. Blood well does have the potential to be a very impressive ability, fighting sustaining Aatrox and giving him the tools to really do his job as a diver. A Blood shield of sorts or something that helps him IN combat could be cool and would make his fighting pattern a lot cooler. Besides, he could have decent base stats then!

His passive revive is the single handed most aspect of his kit that gimps him. It forces him to have weak base stats due to having to re-kill him if he dies. It allows him to have free tower dives etc... which all combine to unbalance the champion. I feel it is also partly the reason that he is feast or famine as he is forced to buy tanky items to compensate for his lack of base stats, but has to trade damage for it, which also affects him because of his bad base stats. So he has to stomp his lane to buy the damage items required to make his kit effective. I actually really like the shield idea that you proposed and it gave me idea. What if filling his bloodwell completely gave him a temporary shield scaling of ad that decayed rapidly. This would be visible to both him and the enemy and would give him a reason to engage in lane and in fights without the risk of him being blown up instantly soon as he jumped in. This would also work with his current ult due to it changing the bloodwell depending on the number of enemy's nearby meaning he would gain a shield soon as he jumped onto the enemy team giving him a chance to survive. The one problem would be how to work out how he would gain attack speed from his passive though because he needs it. Maybe 2 different bars? Needless to say however, his revive needs to go period. It just causes too many problems in his kit and has no counterplay unlike the other champs that revive such as zac and avivia being able to die while they are reviving.

This one is 50/50 however

Massacre It looks cool, a Demon channeling his inner bloodlust to sustain his battle spirit. His increased range, AS and floating VFX are awesome but it could have more impact.

This is because while it may not be as strong as most ultimate, it is extremely underrated. This ult allows Aatrox to duel effectively early game and combined with his 3rd w and q allowed a surprising amount of burst at level 6. Could it be better, yes. Should it be better, maybe. Leaving it how it is will allow for more power budget elsewhere in his kit such as his w for example.

I however completely disagree with the second part of this though

It could tie into his lore to inspire his allies, providing a team wide buff of sorts and really being the high point of Aatrox's gameplay. Diving into the enemy team and starting to massacre them, his allies following suit, invigorated by his might

Auras are bad. This has been confirmed multiple times. It adds hidden power into the champs kit which screams for riot to nerf the champ. For example this plagued taric pre rework and forced him into the trash teir until he was reworked. I honestly hate this idea the MOST out of all the ideas out there for aatrox. PLEASE DO NOT SUPPORT THIS. It MAY be a interesting concept. But it ultimately ends up with the champs being reworked or forced into the gutter, look at old taric and sona for example.

I completely agree with this.

His W is awesome as a concept, rewarding great management

His w is why i love playing aatrox. It just feels so good to hit with the 3rd attack damage w and heal with the healing version of it. This is the one part of the kit i want to see preserved completely. It is so fun to use and makes him unique compared to other champs.

I disagree and agree with this.

Q can be cooler, maybe even be a two part ability? E is frankly a bit boring and could be more

The q is a good skillshot how it currently is and is rewarding for good play. However the problem with it lies on it being countered by everything that touches it. To solve this i think it would be a good idea to either a make it so he always completes the flight, but if he gets knocked baked or knocked up he gets stunned after he lands. It already does this for stuns so why not other hard cc too?

This E i agree is boring and probably can be changed around a bit but to what i honestly don't know how to change it.

Anyway thank you for creating another thread about this, and though it didn't gain traction like the last one did it still makes me happy that you thought about the players who currently like the champ. I seriously hope they don't rework him to be more supportive. He is a fighter, fighters don't buff their allies, they fight and i fear that changing him into a more supportive role, will hurt his fun lifesteal/damage dealer playstyle that he currently has.

Summary - rework idea is mostly good, the idea to make him more supportive is REALLY BAD due to old taric being reworked because of his supportive damage buffs applying to teammates.

If you want some more reasons why support aatrox is a bad idea, just message me and i will post a argument against it.

Thanks for reading :) sorry for the long post lol.

edit- grammar

Nightmist Dark1 votes

too weak at the moment, i had to put him on hiatus until the divers update, and thats hoping they fix him...

Maximum Morde1 votes

I don't think it's his passive that holds him back. It's his on-hit extra passive providing massive healing. Drain tanks are notoriously prone to bad design. Either they have enough that you can do nothing against them or they don't have enough and it's a failed identity.

BremerdanGorst1 votes

Well, I'm not an Aatrox main in any sense of the term, but it would be cool to give him that more supporty niche. Only issue might be that aura type things tend to take up a lot of power budget. From the few times I played him, I think a simple change that would be fair is that he still gets AS from stacking Bloodwell when the revive is down.

Rockm Sockm1 votes

Role: Top lane only. We have been waiting since his release for him to be a viable top we don't get reported for.

You can always create supports to fill the role your seeking. Aatrox doesn't inspire people to fight on with him out of the kindness of his heart. He corrupt ed the very essence of these soldiers.

Passive: bloodwell sort of fits his theme but eats up too much of his budget. I would remove it or have it leave the blood well in the ground, giving your team a type buff for fighting in it while you revive or allowing enemy team to soak it up but it damages them.

Q: keeper, remove health cost and lower cd to match similar abilities.

W: I am kind of torn. Either remove it and give him something new or find a way to not make it attack speed reliant.

E: remove health cost. Change to AD.

Ult: something completely new. Honestly, I have no idea what ult to give him to match his Motif.

Ralanr1 votes

Wait, why not jg?

Commander Javik1 votes

If he would get completely reworked , I wouldn't mind at all if they took his revive so he can have better base stats .

I would like to see his Q spell be changed into a 2-part ability , but still keeping the dash and the knockup . I want his W to rest the same , but without the + % bonus AD health cost . His E could be something more than just a slow 2 lines on the ground . Something like passive and active component would be interesting . His ult is so fucking generic it makes me sad . It could be transformed to something completely different . Something like this : Keeping the AS and Range steroid , transforming the location into " Massacrated Ground " that grants some %of his resistances and AS to his allies . This would fullfill the " Now , we turn the tide! " fantasy so his allies can be " greeted as heroes " .

Abandon1 votes

I smell damage control Whiffs.

GULAG 4 U1 votes

From what i could tell most peope in /r/aatroxmains hated the idea of making him a support

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