Doran’s Items Reimagined

Ifneth··2 votes·776 views

Here are Doran’s items, reimagined for more interactive, less stat-based gameplay that continues through the mid-game. Anything not mentioned is removed. I am open to changing percent to flat values, capping effects, etc., but have left them scaling and indefinite because they might be healthy regardless. I am aware that these new passives would overlap with such runes as Manaflow Band or Second Wind, and would hope the runes could be changed or removed accordingly because they offer little besides flat stats.

Doran’s Shield +80 Health New Passive Raised Shield: After not taking damage from enemy champions for 12 seconds, gain a shield for 5% Max Health and regenerate 1% Missing Health per second.

Doran’s Ring +80 Health New Passive Spell Bite: Hitting an enemy champion with a spell refunds 3% Missing Mana and deals 5% Ability Power bonus damage.

Doran’s Blade +80 Health New Passive Unyielding Fury: Basic attacks deal 1% of the enemy’s Missing Health bonus damage and restore 1% of your Missing Health.

All Doran’s Items New Passive Only One: You may buy only one Doran’s Item. New Passive Doran’s Pouch: Buying a Doran’s Item instantly consumes it to grant its effects permanently.

2 Comments

Frosted Tips1 votes

Doran's items are supposed to fall off early. The point is they are great early stats, but don't build into anything. Also the items have extreme inequality. Blade is absolutely terrible compared to the other two.

Ifneth1 votes

They could be more than an early-game stat brick, though. Also, note that no stack limit applies to Doran’s Blade. After, say, ten attacks, you would have 5% Lifesteal. Regardless, I’ll change it to something a little different.

I also think you might like another idea I added.

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