Why We Need Top and Jungle Tanks
Tanks, like every other class, are part of the balance system. They struggle right now, but this post is about the consequences rather than why.
Champions can be categorized roughly into laning champs like Renekton, Zed, or Jhin and scaling champs like Camille, Orianna, and Jinx. Laning champions want to win lane, snowball their advantage, and end the game before the enemy team groups around its tanks. Their hard crowd control and cheap bulk make leads less relevant, especially against compositions based around melee or burst. A fed team is dead if caught or useless if zoned by a tank.
When tanks are uncommon, teams can draft melee, burst, and laning champions without ‘falling off’ later. They can recover or continue to snowball by finding picks, unobstructed by tanks. Meanwhile, ranged, utility, and scaling champions never ‘outscale,’ since they cannot hide behind their own tanks. The meta will therefore comprise assassins, duelists, divers, and juggernauts, alongside ‘safe’ or ‘bully’ Midlane and Botlane champions like Lissandra or Ezreal. They can survive or win lane by design and peel or escape for themselves later, while also having enough burst threat to ward off their meta opponents.
We need Top and Jungle to have viable tanks to increase the chance that a team will draft one, correcting the meta.
and hes not even building like a juggernaut. he builds flat ad and lethality with items like
to burst out opponents with electrocute.
gets cced and blown up during her ult before her tentacles slam down a second time.
dies in the 5 seconds time it takes his q to come off cooldown. its ridiculous.
on garen and watch yourself dealing shit for damage to squishy targets. unless youre far ahead or specifically fight the villain, they just win the damage race in most cases. so your best option is to build ghostblade + triforce and try to burst them out.
in this game, and we need to make sure that juggernauts benefit the most from this item so more versatile champions like camille and irelia dont just build it. this item would actually allow juggers to build really tanky and still carry with ramping up sustained damage.
to base ad increase.
items from base ad
changed from 200% base ad to
15% total ad + 10/lvl (60% effective for ranged champions)
.
changed from 150% base ad to
x% armor and magic resist + 5 damage/lvl (60% effective for ranged champions)
grants flat 40 base damage increase
could still buy items like
to scale up the sheen proc with bonus ad increasing items like
over